Okay, closer or at least it compiles.
This is the section I am working on, list_one_char, this is the section I am working on.
Code:
if (IS_NPC(i) && i->player.long_descr && GET_POS(i) == GET_DEFAULT_POS(i)) {
if (AFF_FLAGGED(i, AFF_INVISIBLE))
send_to_char(ch, "*");
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, "(Red Aura) ");
else if (IS_GOOD(i))
send_to_char(ch, "(Blue Aura) ");
}
send_to_char(ch, "%s", i->player.long_descr);
if (AFF_FLAGGED(i, AFF_SANCTUARY))
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
if (AFF_FLAGGED(i, AFF_BLIND) && GET_LEVEL(i) < LVL_IMMORT)
act("...$e is groping around blindly!", FALSE, i, 0, ch, TO_VICT);
if (AFF_FLAGGED(i, AFF_RADIATION))
act("...$e glows with a \tGsickly green light\tn!", FALSE, i, 0, ch, TO_VICT);
if (IS_NPC(i) && GET_MOB_SPEC(i) == questmaster)
send_to_char(ch, " (Multicolored Aura) ");
return;
}
The line for aff_radiation
Complies fine but no result when tested. Is there somewhere else I need to add something?
To be more clear, when I look I do not see the message at all. Even with the change.