Code:
500H 100M 82V > tstat 400
Name: 'new trigger',  VNum: [  400], RNum: [  266]
Trigger Intended Assignment: Mobiles
Trigger Type: Random , Numeric Arg: 100, Arg list: None
Commands:
%echo% %self.name% transforms into a new mob!
%transform% -1
500H 100M 82V > vstat mob 499
neutral MOB 'the unfinished mob'  IDNum: [57176], In room [    0], Loadroom : [65535]
Keyword: mob unfinished, VNum: [  499], RNum: [  189]
L-Des: An unfinished mob stands here.
D-Des: It looks unfinished.
Mobile, Lev: [ 0], XP: [      0], Align: [   0]
Str: [11/0]  Int: [11]  Wis: [11]  Dex: [11]  Con: [11]  Cha: [11]
Hit p.:[1/1+0]  Mana p.:[10/10+0]  Move p.:[50/50+0]
Gold: [        0], Bank: [        0] (Total: 0), AC: [100+0/10], Hitroll: [ 0], Damroll: [ 0], Saving throws: [0/0/0/0/0]
Pos: Standing, Fighting: Nobody, Attack type: hit, Default position: Standing
NPC flags: ISNPC 
Mob Spec-Proc: None, NPC Bare Hand Dam: 1d1
Carried: weight: 0, items: 0; Items in: inventory: 0, eq: 0
Master is: <none>, Followers are: <none>
AFF: NOBITS 
Triggers:
Global Variables: None
Global context: 0
  Trigger: new trigger, VNum: [  400], RNum: [  266]
  Trigger Intended Assignment: Mobiles
  Trigger Type: Random , Numeric Arg: 100, Arg list: None
500H 100M 82V > load mob 499
You create the unfinished mob.
500H 100M 82V > 
The unfinished mob leaves north.
500H 100M 82V > n
[  404] The Jade Forest [ NOBITS ] [ Forest ]
   Weeds cover the ground in a thick entwined tangle, their vine-like stems
weaving around each other as if laying a netted trap.  It would be very easy to
become ensnared here, and lingering is probably not the wisest of ideas.  
[ Exits: n s w ]
[499] [T400] Puff the Fractal Dragon is here, contemplating a higher reality.
500H 100M 82V > s
[  401] The Jade Forest [ NOBITS ] [ Forest ]
   The shadows of the trees seem to engulf their surroundings.  The light in
here is extremely scarce, allowing very little to be visible.  Tall blades of
grass wave drearily back and forth, lushly coating the ground as if this were
swampland.  
[ Exits: n e w ]
[401] A giant mosquito is here.
500H 100M 82V > load mob 499
You create the unfinished mob.
500H 100M 82V > 
500H 100M 82V > 
The unfinished mob transforms into a new mob!
500H 100M 82V > purge
The world seems a little cleaner.
500H 100M 82V > 
500H 100M 82V > load mob 499
You create the unfinished mob.
500H 100M 82V > 
500H 100M 82V > purge
The world seems a little cleaner.
500H 100M 82V > 
500H 100M 82V > 
 
Code:
Jan 31 07:28:34 :: Entering game loop.
Jan 31 07:28:34 :: No connections.  Going to sleep.
Jan 31 07:28:36 :: New connection.  Waking up.
SYSERR: gethostbyaddr: Success
Jan 31 07:28:40 :: Zusuk has connected.
Jan 31 07:28:42 :: Zusuk had no variable file
Jan 31 07:28:42 :: Zusuk retrieving crash-saved items and entering game.
Jan 31 07:28:42 :: Zusuk (level 34) has 0 object (max 30).
Jan 31 07:29:43 :: WARNING: Attempting to remove contents that don't exist in list.
Program received signal SIGSEGV, Segmentation fault.
0x0076bf8e in malloc_consolidate () from /lib/libc.so.6
(gdb) list
194     #endif
195
196       t->tv_sec = (int) (millisec / 1000);
197       t->tv_usec = (millisec % 1000) * 1000;
198     }
199
200     #endif  /* CIRCLE_WINDOWS || CIRCLE_MACINTOSH */
201
202     int main(int argc, char **argv)
203     {
(gdb) up     
#1  0x0076e217 in _int_malloc () from /lib/libc.so.6
(gdb) list
204       int pos = 1;
205       const char *dir;
206
207     #ifdef MEMORY_DEBUG
208       zmalloc_init();
209     #endif
210
211     #if CIRCLE_GNU_LIBC_MEMORY_TRACK
212       mtrace();     /* This must come before any use of malloc(). */
213     #endif
(gdb) up
#2  0x00770447 in malloc () from /lib/libc.so.6
(gdb) list
214
215     #ifdef CIRCLE_MACINTOSH
216       /* ccommand() calls the command line/io redirection dialog box from
217        * Codewarriors's SIOUX library. */
218       argc = ccommand(&argv);
219       /* Initialize the GUSI library calls.  */
220       GUSIDefaultSetup();
221     #endif
222
223       /* Load the game configuration. We must load BEFORE we use any of the
(gdb) up
#3  0x080b5670 in find_case (go_adress=0xbffeab80, trig=0x8ec65d8, type=0, mode=0) at dg_scripts.c:2760
2760          buf = (char*)malloc(MAX_STRING_LENGTH);
(gdb) list
2755        for (p = c->cmd; *p && isspace(*p); p++);
2756
2757        if (!strn_cmp("while ", p, 6) || !strn_cmp("switch", p, 6))
2758          c = find_done(c);
2759        else if (!strn_cmp("case ", p, 5)) {
2760          buf = (char*)malloc(MAX_STRING_LENGTH);
2761          eval_op("==", result, p + 5, buf, go, sc, trig);
2762          if (*buf && *buf!='0') {
2763            free(buf);
2764            return c;
(gdb) info local
No locals.
(gdb) print buf
$1 = <value optimized out>
(gdb) print *buf
Cannot access memory at address 0x0
(gdb) up
#4  script_driver (go_adress=0xbffeab80, trig=0x8ec65d8, type=0, mode=0) at dg_scripts.c:2561
2561          cl = find_case(trig, cl, go, sc, type, p + 7);
(gdb) list
2556          } else {
2557             cl = temp;
2558             loops = 0;
2559          }
2560        } else if (!strn_cmp("switch ", p, 7)) {
2561          cl = find_case(trig, cl, go, sc, type, p + 7);
2562        } else if (!strn_cmp("end", p, 3)) {
2563          /* If not in an if-block, ignore the extra 'end' and warn about it. */
2564          if (GET_TRIG_DEPTH(trig) == 1) {
2565            script_log("Trigger VNum %d has 'end' without 'if'.",
(gdb) info local
ret_val = 1
cl = 0x8437528
cmd = "eval inroom }1073654\000s into a new mob!", '\000' <repeats 30 times>, "8\251\376\277\375-\024\b", '\000' <repeats 28 times>, "\b&\314\b\320\275\313\b\000\000\000\000\230\253\376\277\377\351\016\b\320\275\313\b\022\000\000\000\001\000\000\000\214\251\376\277\000\000\000\000\001\000\000\000s world.\000?\000r at \000\000\000\000 moment.\n\000\000\000\250\251\376\277\375-\024\b\001\000\000\000ed a\360\365\354\267", '\000' <repeats 20 times>, "\001\000\000\000\000\000\000\000\310\251\376\277S.\024\b\001\000\000\000\002\000\000\000\000\000\000\000]\000\000\000\030\337\306\bx\274\344\b\370\251\376\277\352?\f\bx\340\306\b\000\000\000\000x\274\344\b\000\000\000\000x\274\344\b\003\000\000\000\000\000\000\000\000"...
p = <value optimized out>
sc = 0x8ec65b8
temp = <value optimized out>
loops = 0
go = 0x8ec6408
depth = 1
(gdb) up
#5  0x080b9841 in random_mtrigger (ch=0x8ec6408) at dg_triggers.c:121
121           script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
(gdb) list
116         return;
117
118       for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
119         if (TRIGGER_CHECK(t, MTRIG_RANDOM) &&
120             (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
121           script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
122           break;
123         }
124       }
125     }
(gdb) info local
t = 0x8ec65d8
(gdb) print *t
$2 = {nr = 1212, attach_type = 0 '\000', data_type = 0 '\000', name = 0x8ec6618 "Foreman Walkabout - 23628", 
  trigger_type = 3, cmdlist = 0x84365d0, curr_state = 0x84375e8, narg = 40, arglist = 0x0, depth = 2, loops = 0, 
  wait_event = 0x0, purged = 0 '\000', var_list = 0x9138608, next = 0x0, next_in_world = 0x8ec54e8}
(gdb) up
#6  0x080b3e69 in script_trigger_check () at dg_scripts.c:639
639             random_mtrigger(ch);
(gdb) list
634           sc = SCRIPT(ch);
635
636           if (IS_SET(SCRIPT_TYPES(sc), WTRIG_RANDOM) &&
637               (!is_empty(world[IN_ROOM(ch)].zone) ||
638                IS_SET(SCRIPT_TYPES(sc), WTRIG_GLOBAL)))
639             random_mtrigger(ch);
640         }
641       }
642
643       for (obj = object_list; obj; obj = obj->next) {
(gdb) info local
ch = 0x8ec6408
obj = <value optimized out>
nr = -1073828968
(gdb) up
#7  0x080993a7 in heartbeat (heart_pulse=780) at comm.c:974
974         script_trigger_check();
(gdb) list
969       static int mins_since_crashsave = 0;
970
971       event_process();
972
973       if (!(heart_pulse % PULSE_DG_SCRIPT))
974         script_trigger_check();
975
976       if (!(heart_pulse % PASSES_PER_SEC)) {    /* EVERY second */
977         msdp_update();
978         next_tick--;
(gdb) up
#8  0x0809a498 in game_loop (local_mother_desc=7) at comm.c:938
938           heartbeat(++pulse);
(gdb) list
933           missed_pulses = 30 RL_SEC;
934         }
935
936         /* Now execute the heartbeat functions */
937         while (missed_pulses--)
938           heartbeat(++pulse);
939
940         /* Check for any signals we may have received. */
941         if (reread_wizlist) {
942           reread_wizlist = FALSE;
(gdb) up
#9  0x0809c057 in init_game (argc=Cannot access memory at address 0x1
) at comm.c:533
533       game_loop(mother_desc);
(gdb) up
#10 main (argc=Cannot access memory at address 0x1
) at comm.c:353
353         init_game(port);
(gdb) up
Initial frame selected; you cannot go up.
(gdb)