Incorrect Wearing of Items

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18 Jul 2010 - 16:502891
Incorrect Wearing of Items
This is a list of cases I detected where the wearability of the item in the .obj file apparently does not match where a MOB is being told to wear it on load in the .zon file:

http://www.cs.binghamton.edu/~sgreene/tba_badwearlist.sgreene.txt

Most of these seem to just be confusions about where something is to be worn (particularly BODY -vs- ABOUT, and odd items like "badges").

However, some are clearly NOT mistakes (for example, Smurfette's bracelet IS a ring for most, but a bracelet for her). But, I have included all of them anyway, for completeness, and so you can make your own calls about them, as you did with the bad wields I sent earlier.

Of course, as always, I could just be confused about how this is supposed to work.


26 Jul 2010 - 02:212927
Thanks, most were improperly set. A few were shop items, and others were meant to be that way. You can equip a mob anywhere with any item without causing any problems. But I did fix them, thanks for pointing them out.

I left these alone:
Quote:

zon/115.zon:67 a copper horse shoe
zon/200.zon:49 a rabbit's foot (fur)
zon/240.zon:63 a fur loincloth
zon/240.zon:146 a leather loincloth
zon/274.zon:39 Smurfette's bracelet
zon/283.zon:81 a dragon tail
zon/313.zon:9 a homemade leather vest
zon/555.zon:67 a robe


__________________
Rumble
The Builder Academy
tbamud.com 9091
26 Jul 2010 - 15:052928
Yep, that fixed most of them. I updated from subversion and I see a few more than your final list.

Here is the complete list I detect now:
zon/1.zon:47: a yellow robe
zon/3.zon:6: a grey robe
zon/3.zon:8: a yellow robe
zon/39.zon:104: a black leather bracer
zon/39.zon:267: some rags
zon/39.zon:330: a low-burning candle
zon/115.zon:67: a copper horse shoe
zon/200.zon:53: a rabbit's foot (fur)
zon/267.zon:21: an ugly beige burlap dress
zon/267.zon:23: an ugly beige burlap dress
zon/274.zon:39: Smurfette's bracelet
zon/283.zon:81: a dragon tail
zon/313.zon:21: a homemade leather vest
zon/555.zon:67: a robe
Note: My codebase can't easily detect items worn in the "HOLD" slot, so those weren't/aren't included.


27 Jul 2010 - 10:192931
Thanks, I did miss a few.


__________________
Rumble
The Builder Academy
tbamud.com 9091
27 Sep 2010 - 00:513017
Some are mistakes, such as confusing on body and about body. Some are errors in translation, such as wearing glasses on your head because there is no face slot. However, and it sounds as if you noticed this, I think Smurfette's bracelet was a joke about her size.

The place where I think I've seen the worst errors in translation is weapons. Most bases, including TBA, use numbers to represent different weapon types. However, TBA uses different numbers. So, for instance, if you're copying an area file from ROM, Diku or Smaug, you'll notice that whip you're remaking is weapon type 4 which creates a message something like: Your cat o nine tails whips the enemy. So if you enter 4, you'll end up with a message like: Your cat o nine tails bites the enemy.


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