Trigger Request? - Load random mobs on zone reset

Login to reply  Page: « < 1 of 1 > »
10 Jan 2010 - 01:202220
Trigger Request? - Load random mobs on zone reset
I'm wanting to load a random group of mobs (34610-34615) up to 5 in each room in several rooms of a zone on reset (every 10 mins). I don't think normal zedit will work, since it's several rooms and the max number for each mobile is unknown. And I think it would get unbalanced if you had it 5 load mobiles on zedit, with maximum numbers of 50. I'm thinking you could it up with 250+ mobiles in one room.

Some duplicate mobs within the room are fine.

So is there a way to do this with triggers?



Last edited by armitage (10 Jan 2010 - 01:27)
10 Jan 2010 - 04:022221
I would create a room random trigger and set numeric arg at 2% which equates to about every 11 minutes. Then use %findmob% to check the rooms you want to load to see how many mobs are present. Then load your mobs if needed. Check the following helpfiles: RANDOM-TIMING, FINDMOB, TRIGEDIT-ROOM-RANDOM


__________________
Rumble
The Builder Academy
tbamud.com 9091
11 Jan 2010 - 00:392223
The part that's confusing me is that you want it done every 10 minutes? If I'm understanding this, you want 5 random mobs in each of several rooms and you want them to change every 10 minutes?

I can think of two ways to do this. One is to make a mob that loads every reset and runs through the rooms, purging the mobs. Then reload, either using Rumble's method or using the 'mob chute' method where all mobs spawn in a room with one way doors leading into the rooms. However, unless you make an addition trigger to close the doors after 5 have passed, you'll find that some rooms will have too many and some will not have enough. For an example of this method, check room 30284 in Campus.

The other way is to zedit the correct number of mobs into the rooms and trigger them to %transform% to a random vnum between 34610 and 34615. The numeric would be the same as what Rumble said. You'll see they still keep their original vnum but the look and stats will change depending on the vnum used. If you want to see an example of this, check out my area by going to 56001 and going north. If you wait for either day or night, you'll see the mobs change while the vnums stay the same.


14 Jan 2010 - 16:502233
If you can give me the the top and bottom vnum of the zone in question I can whip it up as a zone reset script that only needs to be attached on one room.


__________________
Login to reply  Page: « < 1 of 1 > »