The part that's confusing me is that you want it done every 10 minutes? If I'm understanding this, you want 5 random mobs in each of several rooms and you want them to change every 10 minutes?
I can think of two ways to do this. One is to make a mob that loads every reset and runs through the rooms, purging the mobs. Then reload, either using Rumble's method or using the 'mob chute' method where all mobs spawn in a room with one way doors leading into the rooms. However, unless you make an addition trigger to close the doors after 5 have passed, you'll find that some rooms will have too many and some will not have enough. For an example of this method, check room 30284 in Campus.
The other way is to zedit the correct number of mobs into the rooms and trigger them to %transform% to a random vnum between 34610 and 34615. The numeric would be the same as what Rumble said. You'll see they still keep their original vnum but the look and stats will change depending on the vnum used. If you want to see an example of this, check out my area by going to 56001 and going north. If you wait for either day or night, you'll see the mobs change while the vnums stay the same.
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