If you have any additions, corrections, ideas, or bug reports please stop by the Builder Academy at telnet://tbamud.com:9091 or email rumble@tbamud.com -- Rumble The latest information and download of tbaMUD can be found at the tbaMUD website: http://tbamud.com. Compiling tbaMUD compiles under a large number of operating systems; instructions for compiling on each platform is can be found in the file doc/README. Many of these instructions have not been updated in years so please provide feedback if you use them. AMIGA - If you are using an Amiga running AmigaDOS. (If you're running NetBSD or Linux on an Amiga, use README.UNIX instead.) ARC - If you are using an Acorn running RiscOS. BORLAND - For those using Borland under Windows. CYGWIN - If you are using Cygwin shell in Windows. MSVC# - If you are using MSVC. OS2 - If you are using OS/2 Warp Connect v3.0 or OS/2 v2.x. UNIX - If you have any type UNIX system, including Linux, MkLinux, Ultrix, HP/UX, Solaris, SunOS, IRIX, FreeBSD, OpenBSD, NetBSD, BSDi, Macintosh OS X, etc. VMS - If you happen to be on OpenVMS. WATCOM - If using WATCOM under Windows. WIN - If you are using Windows. If you are interested in porting tbaMUD to a new platform, see the file doc/porting.txt for some tips. For a small, private MUD, or a MUD used only for testing and development, about 20 megs of disk space and 32 megs of memory should be sufficient. For large, public MUDs with a large player base, 50 megs megs of disk space and 50 megs of memory are recommended. Free memory is much more important than CPU speed; tbaMUD uses virtually no CPU time. Other Documentation If this information isn't enough to get you running, there's a lot more information available. All documentation is in the "doc" directory. "The tbaMUD Administrator's Guide" (admin.txt) A good place to start after reading this README file, admin.txt gives an overall description of how tbaMUD works, how to get it to compile and run for the first time, information about customizing and configuration options and command-line arguments, and tips on maintenance and day-to-day MUD administration. "The tbaMUD Builder's Manual" (building.txt) For the builders in your group, this documents the world-file format and describes how to create new rooms, objects, and monsters. Also, it describes how to add new areas to the MUD and gives some tips about game balance and world-file debugging. "The tbaMUD Coder's Manual" (coding.txt) For the coders in your group, a technical reference describing some of the more basic coding tasks such as how to add new commands, spells, skills, socials, and classes. Note that it assumes the reader already has an excellent knowledge of C; the manual is not a C tutorial. "The tbaMUD SYSERR List" (syserr.txt) A list of SYSERR messages and a description of what can cause each problem and how to solve it. An excellent guide for troubleshooting and area debugging. Getting Help If you have strange problems, and you can't figure out the answer by reading the documentation, fear not, there are many other resources available. http://tbamud.com http://cwg.lazuras.org/ http://groups.yahoo.com/group/circle-newbies/ http://post.queensu.ca/cgi-bin/listserv/wa?SUBED1=circle&A=1 No matter how you choose to get help, make sure to always include the following information: -- The exact version you are using (i.e., "tbaMUD 3.55", etc.). -- The EXACT text of any error messages, compiler errors, link errors, or any other errors you're getting. -- The exact type of hardware, operating system name and version, and compiler you're using. -- A description of ANY changes you've made, no matter how small, that might have contributed to the error. -- If you are having trouble getting tbaMUD running for the very first time, also be sure to include the output of 'configure' and the file 'config.log'. You may also stop by the Builder Academy at anytime. tbamud.com 9091 --Rumble