/**************************************************************************
*  File: players.c                                         Part of tbaMUD *
*  Usage: Player loading/saving and utility routines.                     *
*                                                                         *
*  All rights reserved.  See license for complete information.            *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
**************************************************************************/

#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "handler.h"
#include "pfdefaults.h"
#include "dg_scripts.h"
#include "comm.h"
#include "interpreter.h"
#include "genolc.h" /* for strip_cr */
#include "config.h" /* for pclean_criteria[] */
#include "dg_scripts.h" /* To enable saving of player variables to disk */
#include "quest.h"

#define LOAD_HIT	0
#define LOAD_MANA	1
#define LOAD_MOVE	2
#define LOAD_STRENGTH	3

#define PT_PNAME(i) (player_table[(i)].name)
#define PT_IDNUM(i) (player_table[(i)].id)
#define PT_LEVEL(i) (player_table[(i)].level)
#define PT_FLAGS(i) (player_table[(i)].flags)
#define PT_LLAST(i) (player_table[(i)].last)

/* 'global' vars defined here and used externally */
/** @deprecated Since this file really is basically a functional extension
 * of the database handling in db.c, until the day that the mud is broken
 * down to be less monolithic, I don't see why the following should be defined
 * anywhere but there.
struct player_index_element *player_table = NULL;
int top_of_p_table = 0;
int top_of_p_file = 0;
long top_idnum = 0;
*/

/* local functions */
static void load_affects(FILE *fl, struct char_data *ch);
static void load_skills(FILE *fl, struct char_data *ch);
static void load_quests(FILE *fl, struct char_data *ch);
static void load_HMVS(struct char_data *ch, const char *line, int mode);
static void write_aliases_ascii(FILE *file, struct char_data *ch);
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count);

/* New version to build player index for ASCII Player Files. Generate index
 * table for the player file. */
void build_player_index(void)
{
  int rec_count = 0, i;
  FILE *plr_index;
  char index_name[40], line[256], bits[64];
  char arg2[80];

  sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
  if (!(plr_index = fopen(index_name, "r"))) {
    top_of_p_table = -1;
    log("No player index file!  First new char will be IMP!");
    return;
  }

  while (get_line(plr_index, line))
    if (*line != '~')
      rec_count++;
  rewind(plr_index);

  if (rec_count == 0) {
    player_table = NULL;
    top_of_p_table = -1;
    return;
  }

  CREATE(player_table, struct player_index_element, rec_count);
  for (i = 0; i < rec_count; i++) {
    get_line(plr_index, line);
    sscanf(line, "%ld %s %d %s %ld", &player_table[i].id, arg2,
      &player_table[i].level, bits, (long *)&player_table[i].last);
    CREATE(player_table[i].name, char, strlen(arg2) + 1);
    strcpy(player_table[i].name, arg2);
    player_table[i].flags = asciiflag_conv(bits);
    top_idnum = MAX(top_idnum, player_table[i].id);
  }

  fclose(plr_index);
  top_of_p_file = top_of_p_table = i - 1;
}

/* Create a new entry in the in-memory index table for the player file. If the
 * name already exists, by overwriting a deleted character, then we re-use the
 * old position. */
int create_entry(char *name)
{
  int i, pos;

  if (top_of_p_table == -1) {	/* no table */
    pos = top_of_p_table = 0;
    CREATE(player_table, struct player_index_element, 1);
  } else if ((pos = get_ptable_by_name(name)) == -1) {	/* new name */
    i = ++top_of_p_table + 1;

    RECREATE(player_table, struct player_index_element, i);
    pos = top_of_p_table;
  }

  CREATE(player_table[pos].name, char, strlen(name) + 1);

  /* copy lowercase equivalent of name to table field */
  for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
    /* Nothing */;

  /* clear the bitflag in case we have garbage data */
  player_table[pos].flags = 0;

  return (pos);
}


/* Remove an entry from the in-memory player index table.               *
 * Requires the 'pos' value returned by the get_ptable_by_name function */
void remove_player_from_index(int pos)
{
  int i;

  if (pos < 0 || pos > top_of_p_table)
    return;

  /* We only need to free the name string */
  free(PT_PNAME(pos));

  /* Move every other item in the list down the index */
  for (i = pos+1; i <= top_of_p_table; i++) {
    PT_PNAME(i-1) = PT_PNAME(i);
    PT_IDNUM(i-1) = PT_IDNUM(i);
    PT_LEVEL(i-1) = PT_LEVEL(i);
    PT_FLAGS(i-1) = PT_FLAGS(i);
    PT_LLAST(i-1) = PT_LLAST(i);
  }
  PT_PNAME(top_of_p_table) = NULL;

  /* Reduce the index table counter */
  top_of_p_table--;

  /* And reduce the size of the table */
  if (top_of_p_table >= 0)
    RECREATE(player_table, struct player_index_element, (top_of_p_table+1));
  else {
    free(player_table);
    player_table = NULL;
  }
}

/* This function necessary to save a seperate ASCII player index */
void save_player_index(void)
{
  int i;
  char index_name[50], bits[64];
  FILE *index_file;

  sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
  if (!(index_file = fopen(index_name, "w"))) {
    log("SYSERR: Could not write player index file");
    return;
  }

  for (i = 0; i <= top_of_p_table; i++)
    if (*player_table[i].name) {
      sprintascii(bits, player_table[i].flags);
      fprintf(index_file, "%ld %s %d %s %ld\n", player_table[i].id,
	player_table[i].name, player_table[i].level, *bits ? bits : "0",
        (long)player_table[i].last);
    }
  fprintf(index_file, "~\n");

  fclose(index_file);
}

void free_player_index(void)
{
  int tp;

  if (!player_table)
    return;

  for (tp = 0; tp <= top_of_p_table; tp++)
    if (player_table[tp].name)
      free(player_table[tp].name);

  free(player_table);
  player_table = NULL;
  top_of_p_table = 0;
}

long get_ptable_by_name(const char *name)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (!str_cmp(player_table[i].name, name))
      return (i);

  return (-1);
}

long get_id_by_name(const char *name)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (!str_cmp(player_table[i].name, name))
      return (player_table[i].id);

  return (-1);
}

char *get_name_by_id(long id)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (player_table[i].id == id)
      return (player_table[i].name);

  return (NULL);
}

/* Stuff related to the save/load player system. */
/* New load_char reads ASCII Player Files. Load a char, TRUE if loaded, FALSE
 * if not. */
int load_char(const char *name, struct char_data *ch)
{
  int id, i;
  FILE *fl;
  char filename[40];
  char buf[128], buf2[128], line[MAX_INPUT_LENGTH + 1], tag[6];
  char f1[128], f2[128], f3[128], f4[128];
  trig_data *t = NULL;
  trig_rnum t_rnum = NOTHING;

  if ((id = get_ptable_by_name(name)) < 0)
    return (-1);
  else {
    if (!get_filename(filename, sizeof(filename), PLR_FILE, player_table[id].name))
      return (-1);
    if (!(fl = fopen(filename, "r"))) {
      mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s", filename);
      return (-1);
    }

    /* Character initializations. Necessary to keep some things straight. */
    ch->affected = NULL;
    for (i = 1; i <= MAX_SKILLS; i++)
      GET_SKILL(ch, i) = 0;
    GET_SEX(ch) = PFDEF_SEX;
    GET_CLASS(ch) = PFDEF_CLASS;
    GET_LEVEL(ch) = PFDEF_LEVEL;
    GET_HEIGHT(ch) = PFDEF_HEIGHT;
    GET_WEIGHT(ch) = PFDEF_WEIGHT;
    GET_ALIGNMENT(ch) = PFDEF_ALIGNMENT;
    for (i = 0; i < NUM_OF_SAVING_THROWS; i++)
      GET_SAVE(ch, i) = PFDEF_SAVETHROW;
    GET_LOADROOM(ch) = PFDEF_LOADROOM;
    GET_INVIS_LEV(ch) = PFDEF_INVISLEV;
    GET_FREEZE_LEV(ch) = PFDEF_FREEZELEV;
    GET_WIMP_LEV(ch) = PFDEF_WIMPLEV;
    GET_COND(ch, HUNGER) = PFDEF_HUNGER;
    GET_COND(ch, THIRST) = PFDEF_THIRST;
    GET_COND(ch, DRUNK) = PFDEF_DRUNK;
    GET_BAD_PWS(ch) = PFDEF_BADPWS;
    GET_PRACTICES(ch) = PFDEF_PRACTICES;
    GET_GOLD(ch) = PFDEF_GOLD;
    GET_BANK_GOLD(ch) = PFDEF_BANK;
    GET_EXP(ch) = PFDEF_EXP;
    GET_HITROLL(ch) = PFDEF_HITROLL;
    GET_DAMROLL(ch) = PFDEF_DAMROLL;
    GET_AC(ch) = PFDEF_AC;
    ch->real_abils.str = PFDEF_STR;
    ch->real_abils.str_add = PFDEF_STRADD;
    ch->real_abils.dex = PFDEF_DEX;
    ch->real_abils.intel = PFDEF_INT;
    ch->real_abils.wis = PFDEF_WIS;
    ch->real_abils.con = PFDEF_CON;
    ch->real_abils.cha = PFDEF_CHA;
    GET_HIT(ch) = PFDEF_HIT;
    GET_MAX_HIT(ch) = PFDEF_MAXHIT;
    GET_MANA(ch) = PFDEF_MANA;
    GET_MAX_MANA(ch) = PFDEF_MAXMANA;
    GET_MOVE(ch) = PFDEF_MOVE;
    GET_MAX_MOVE(ch) = PFDEF_MAXMOVE;
    GET_OLC_ZONE(ch) = PFDEF_OLC;
    GET_PAGE_LENGTH(ch) = PFDEF_PAGELENGTH;
    GET_SCREEN_WIDTH(ch) = PFDEF_SCREENWIDTH;
    GET_ALIASES(ch) = NULL;
    SITTING(ch) = NULL;
    NEXT_SITTING(ch) = NULL;
    GET_QUESTPOINTS(ch) = PFDEF_QUESTPOINTS;
    GET_QUEST_COUNTER(ch) = PFDEF_QUESTCOUNT;
    GET_QUEST(ch) = PFDEF_CURRQUEST;
    GET_NUM_QUESTS(ch) = PFDEF_COMPQUESTS;
    GET_LAST_MOTD(ch) = PFDEF_LASTMOTD;
    GET_LAST_NEWS(ch) = PFDEF_LASTNEWS;

    for (i = 0; i < AF_ARRAY_MAX; i++)
      AFF_FLAGS(ch)[i] = PFDEF_AFFFLAGS;
    for (i = 0; i < PM_ARRAY_MAX; i++)
      PLR_FLAGS(ch)[i] = PFDEF_PLRFLAGS;
    for (i = 0; i < PR_ARRAY_MAX; i++)
      PRF_FLAGS(ch)[i] = PFDEF_PREFFLAGS;

    while (get_line(fl, line)) {
      tag_argument(line, tag);

      switch (*tag) {
      case 'A':
        if (!strcmp(tag, "Ac  "))	GET_AC(ch)		= atoi(line);
	else if (!strcmp(tag, "Act ")) {
         if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
          PLR_FLAGS(ch)[0] = asciiflag_conv(f1);
          PLR_FLAGS(ch)[1] = asciiflag_conv(f2);
          PLR_FLAGS(ch)[2] = asciiflag_conv(f3);
          PLR_FLAGS(ch)[3] = asciiflag_conv(f4);
        } else
          PLR_FLAGS(ch)[0] = asciiflag_conv(line);
      } else if (!strcmp(tag, "Aff ")) {
        if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
          AFF_FLAGS(ch)[0] = asciiflag_conv(f1);
          AFF_FLAGS(ch)[1] = asciiflag_conv(f2);
          AFF_FLAGS(ch)[2] = asciiflag_conv(f3);
          AFF_FLAGS(ch)[3] = asciiflag_conv(f4);
        } else
          AFF_FLAGS(ch)[0] = asciiflag_conv(line);
	}
	if (!strcmp(tag, "Affs")) 	load_affects(fl, ch);
        else if (!strcmp(tag, "Alin"))	GET_ALIGNMENT(ch)	= atoi(line);
	else if (!strcmp(tag, "Alis"))	read_aliases_ascii(fl, ch, atoi(line));
	break;

      case 'B':
	     if (!strcmp(tag, "Badp"))	GET_BAD_PWS(ch)		= atoi(line);
	else if (!strcmp(tag, "Bank"))	GET_BANK_GOLD(ch)	= atoi(line);
	else if (!strcmp(tag, "Brth"))	ch->player.time.birth	= atol(line);
	break;

      case 'C':
	     if (!strcmp(tag, "Cha "))	ch->real_abils.cha	= atoi(line);
	else if (!strcmp(tag, "Clas"))	GET_CLASS(ch)		= atoi(line);
	else if (!strcmp(tag, "Con "))	ch->real_abils.con	= atoi(line);
	break;

      case 'D':
	     if (!strcmp(tag, "Desc"))	ch->player.description	= fread_string(fl, buf2);
	else if (!strcmp(tag, "Dex "))	ch->real_abils.dex	= atoi(line);
	else if (!strcmp(tag, "Drnk"))	GET_COND(ch, DRUNK)	= atoi(line);
	else if (!strcmp(tag, "Drol"))	GET_DAMROLL(ch)		= atoi(line);
	break;

      case 'E':
	     if (!strcmp(tag, "Exp "))	GET_EXP(ch)		= atoi(line);
	break;

      case 'F':
	     if (!strcmp(tag, "Frez"))	GET_FREEZE_LEV(ch)	= atoi(line);
	break;

      case 'G':
	     if (!strcmp(tag, "Gold"))	GET_GOLD(ch)		= atoi(line);
	break;

      case 'H':
	     if (!strcmp(tag, "Hit "))	load_HMVS(ch, line, LOAD_HIT);
	else if (!strcmp(tag, "Hite"))	GET_HEIGHT(ch)		= atoi(line);
        else if (!strcmp(tag, "Host")) {
          if (GET_HOST(ch))
            free(GET_HOST(ch));
          GET_HOST(ch) = strdup(line);
        }
        else if (!strcmp(tag, "Hrol"))	GET_HITROLL(ch)		= atoi(line);
	else if (!strcmp(tag, "Hung"))	GET_COND(ch, HUNGER)	= atoi(line);
	break;

      case 'I':
	     if (!strcmp(tag, "Id  "))	GET_IDNUM(ch)		= atol(line);
	else if (!strcmp(tag, "Int "))	ch->real_abils.intel	= atoi(line);
	else if (!strcmp(tag, "Invs"))	GET_INVIS_LEV(ch)	= atoi(line);
	break;

      case 'L':
	     if (!strcmp(tag, "Last"))	ch->player.time.logon	= atol(line);
  else if (!strcmp(tag, "Lern"))	GET_PRACTICES(ch)	= atoi(line);
	else if (!strcmp(tag, "Levl"))	GET_LEVEL(ch)		= atoi(line);
        else if (!strcmp(tag, "Lmot"))   GET_LAST_MOTD(ch)   = atoi(line);
        else if (!strcmp(tag, "Lnew"))   GET_LAST_NEWS(ch)   = atoi(line);
	break;

      case 'M':
	     if (!strcmp(tag, "Mana"))	load_HMVS(ch, line, LOAD_MANA);
	else if (!strcmp(tag, "Move"))	load_HMVS(ch, line, LOAD_MOVE);
	break;

      case 'N':
	     if (!strcmp(tag, "Name"))	GET_PC_NAME(ch)	= strdup(line);
	break;

      case 'O':
       if (!strcmp(tag, "Olc "))  GET_OLC_ZONE(ch) = atoi(line);
  break;

      case 'P':
       if (!strcmp(tag, "Page"))  GET_PAGE_LENGTH(ch) = atoi(line);
	else if (!strcmp(tag, "Pass"))	strcpy(GET_PASSWD(ch), line);
	else if (!strcmp(tag, "Plyd"))	ch->player.time.played	= atoi(line);
	else if (!strcmp(tag, "PfIn"))	POOFIN(ch)		= strdup(line);
	else if (!strcmp(tag, "PfOt"))	POOFOUT(ch)		= strdup(line);
        else if (!strcmp(tag, "Pref")) {
          if (sscanf(line, "%s %s %s %s", f1, f2, f3, f4) == 4) {
            PRF_FLAGS(ch)[0] = asciiflag_conv(f1);
            PRF_FLAGS(ch)[1] = asciiflag_conv(f2);
            PRF_FLAGS(ch)[2] = asciiflag_conv(f3);
            PRF_FLAGS(ch)[3] = asciiflag_conv(f4);
          } else
	    PRF_FLAGS(ch)[0] = asciiflag_conv(f1);
	  }
        break;

      case 'Q':
	     if (!strcmp(tag, "Qstp"))  GET_QUESTPOINTS(ch)     = atoi(line);
       else if (!strcmp(tag, "Qpnt")) GET_QUESTPOINTS(ch) = atoi(line); /* Backward compatibility */
       else if (!strcmp(tag, "Qcur")) GET_QUEST(ch) = atoi(line);
       else if (!strcmp(tag, "Qcnt")) GET_QUEST_COUNTER(ch) = atoi(line);
       else if (!strcmp(tag, "Qest")) load_quests(fl, ch);
        break;

      case 'R':
	     if (!strcmp(tag, "Room"))	GET_LOADROOM(ch)	= atoi(line);
	break;

      case 'S':
	     if (!strcmp(tag, "Sex "))	GET_SEX(ch)		= atoi(line);
  else if (!strcmp(tag, "ScrW"))  GET_SCREEN_WIDTH(ch) = atoi(line);
	else if (!strcmp(tag, "Skil"))	load_skills(fl, ch);
	else if (!strcmp(tag, "Str "))	load_HMVS(ch, line, LOAD_STRENGTH);
	break;

      case 'T':
	     if (!strcmp(tag, "Thir"))	GET_COND(ch, THIRST)	= atoi(line);
	else if (!strcmp(tag, "Thr1"))	GET_SAVE(ch, 0)		= atoi(line);
	else if (!strcmp(tag, "Thr2"))	GET_SAVE(ch, 1)		= atoi(line);
	else if (!strcmp(tag, "Thr3"))	GET_SAVE(ch, 2)		= atoi(line);
	else if (!strcmp(tag, "Thr4"))	GET_SAVE(ch, 3)		= atoi(line);
	else if (!strcmp(tag, "Thr5"))	GET_SAVE(ch, 4)		= atoi(line);
	else if (!strcmp(tag, "Titl"))	GET_TITLE(ch)		= strdup(line);
        else if (!strcmp(tag, "Trig") && CONFIG_SCRIPT_PLAYERS) {
          if ((t_rnum = real_trigger(atoi(line))) != NOTHING) {
            t = read_trigger(t_rnum);
          if (!SCRIPT(ch))
            CREATE(SCRIPT(ch), struct script_data, 1);
          add_trigger(SCRIPT(ch), t, -1);
          }
         }
	break;

      case 'V':
	     if (!strcmp(tag, "Vars"))	read_saved_vars_ascii(fl, ch, atoi(line));
      break;

      case 'W':
	     if (!strcmp(tag, "Wate"))	GET_WEIGHT(ch)		= atoi(line);
	else if (!strcmp(tag, "Wimp"))	GET_WIMP_LEV(ch)	= atoi(line);
	else if (!strcmp(tag, "Wis "))	ch->real_abils.wis	= atoi(line);
	break;

      default:
	sprintf(buf, "SYSERR: Unknown tag %s in pfile %s", tag, name);
      }
    }
  }

  affect_total(ch);

  /* initialization for imms */
  if (GET_LEVEL(ch) >= LVL_IMMORT) {
    for (i = 1; i <= MAX_SKILLS; i++)
      GET_SKILL(ch, i) = 100;
    GET_COND(ch, HUNGER) = -1;
    GET_COND(ch, THIRST) = -1;
    GET_COND(ch, DRUNK) = -1;
  }
  fclose(fl);
  return(id);
}

/* Write the vital data of a player to the player file. */
/* This is the ASCII Player Files save routine. */
void save_char(struct char_data * ch)
{
  FILE *fl;
  char filename[40], buf[MAX_STRING_LENGTH], bits[127], bits2[127], bits3[127], bits4[127];
  int i, id, save_index = FALSE;
  struct affected_type *aff, tmp_aff[MAX_AFFECT];
  struct obj_data *char_eq[NUM_WEARS];
  trig_data *t;

  if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0)
    return;

  /* If ch->desc is not null, then update session data before saving. */
  if (ch->desc) {
    if (ch->desc->host && *ch->desc->host) {
      if (!GET_HOST(ch))
        GET_HOST(ch) = strdup(ch->desc->host);
      else if (GET_HOST(ch) && strcmp(GET_HOST(ch), ch->desc->host)) {
        free(GET_HOST(ch));
        GET_HOST(ch) = strdup(ch->desc->host);
      }
    }

    /* Only update the time.played and time.logon if the character is playing. */
    if (STATE(ch->desc) == CON_PLAYING) {
      ch->player.time.played += time(0) - ch->player.time.logon;
      ch->player.time.logon = time(0);
    }
  }

  if (!get_filename(filename, sizeof(filename), PLR_FILE, GET_NAME(ch)))
    return;
  if (!(fl = fopen(filename, "w"))) {
    mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s for write", filename);
    return;
  }

  /* Unaffect everything a character can be affected by. */
  for (i = 0; i < NUM_WEARS; i++) {
    if (GET_EQ(ch, i)) {
      char_eq[i] = unequip_char(ch, i);
#ifndef NO_EXTRANEOUS_TRIGGERS
      remove_otrigger(char_eq[i], ch);
#endif
    }
    else
      char_eq[i] = NULL;
  }

  for (aff = ch->affected, i = 0; i < MAX_AFFECT; i++) {
    if (aff) {
      tmp_aff[i] = *aff;
      tmp_aff[i].next = 0;
      aff = aff->next;
    } else {
      tmp_aff[i].type = 0;	/* Zero signifies not used */
      tmp_aff[i].duration = 0;
      tmp_aff[i].modifier = 0;
      tmp_aff[i].location = 0;
      tmp_aff[i].bitvector = 0;
      tmp_aff[i].next = 0;
    }
  }

  /* Remove the affections so that the raw values are stored; otherwise the
   * effects are doubled when the char logs back in. */

  while (ch->affected)
    affect_remove(ch, ch->affected);

  if ((i >= MAX_AFFECT) && aff && aff->next)
    log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");

  ch->aff_abils = ch->real_abils;
  /* end char_to_store code */

  if (GET_NAME(ch))				fprintf(fl, "Name: %s\n", GET_NAME(ch));
  if (GET_PASSWD(ch))				fprintf(fl, "Pass: %s\n", GET_PASSWD(ch));
  if (GET_TITLE(ch))				fprintf(fl, "Titl: %s\n", GET_TITLE(ch));
  if (ch->player.description && *ch->player.description) {
    strcpy(buf, ch->player.description);
    strip_cr(buf);
    fprintf(fl, "Desc:\n%s~\n", buf);
  }
  if (POOFIN(ch))				fprintf(fl, "PfIn: %s\n", POOFIN(ch));
  if (POOFOUT(ch))				fprintf(fl, "PfOt: %s\n", POOFOUT(ch));
  if (GET_SEX(ch)	     != PFDEF_SEX)	fprintf(fl, "Sex : %d\n", GET_SEX(ch));
  if (GET_CLASS(ch)	   != PFDEF_CLASS)	fprintf(fl, "Clas: %d\n", GET_CLASS(ch));
  if (GET_LEVEL(ch)	   != PFDEF_LEVEL)	fprintf(fl, "Levl: %d\n", GET_LEVEL(ch));

  fprintf(fl, "Id  : %ld\n", GET_IDNUM(ch));
  fprintf(fl, "Brth: %ld\n", (long)ch->player.time.birth);
  fprintf(fl, "Plyd: %d\n",  ch->player.time.played);
  fprintf(fl, "Last: %ld\n", (long)ch->player.time.logon);

  if (GET_LAST_MOTD(ch) != PFDEF_LASTMOTD)
    fprintf(fl, "Lmot: %d\n", (int)GET_LAST_MOTD(ch));
  if (GET_LAST_NEWS(ch) != PFDEF_LASTNEWS)
    fprintf(fl, "Lnew: %d\n", (int)GET_LAST_NEWS(ch));

  if (GET_HOST(ch))				fprintf(fl, "Host: %s\n", GET_HOST(ch));
  if (GET_HEIGHT(ch)	   != PFDEF_HEIGHT)	fprintf(fl, "Hite: %d\n", GET_HEIGHT(ch));
  if (GET_WEIGHT(ch)	   != PFDEF_WEIGHT)	fprintf(fl, "Wate: %d\n", GET_WEIGHT(ch));
  if (GET_ALIGNMENT(ch)  != PFDEF_ALIGNMENT)	fprintf(fl, "Alin: %d\n", GET_ALIGNMENT(ch));


  sprintascii(bits,  PLR_FLAGS(ch)[0]);
  sprintascii(bits2, PLR_FLAGS(ch)[1]);
  sprintascii(bits3, PLR_FLAGS(ch)[2]);
  sprintascii(bits4, PLR_FLAGS(ch)[3]);
  fprintf(fl, "Act : %s %s %s %s\n", bits, bits2, bits3, bits4);

  sprintascii(bits,  AFF_FLAGS(ch)[0]);
  sprintascii(bits2, AFF_FLAGS(ch)[1]);
  sprintascii(bits3, AFF_FLAGS(ch)[2]);
  sprintascii(bits4, AFF_FLAGS(ch)[3]);
  fprintf(fl, "Aff : %s %s %s %s\n", bits, bits2, bits3, bits4);

  sprintascii(bits,  PRF_FLAGS(ch)[0]);
  sprintascii(bits2, PRF_FLAGS(ch)[1]);
  sprintascii(bits3, PRF_FLAGS(ch)[2]);
  sprintascii(bits4, PRF_FLAGS(ch)[3]);
  fprintf(fl, "Pref: %s %s %s %s\n", bits, bits2, bits3, bits4);

 if (GET_SAVE(ch, 0)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr1: %d\n", GET_SAVE(ch, 0));
  if (GET_SAVE(ch, 1)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr2: %d\n", GET_SAVE(ch, 1));
  if (GET_SAVE(ch, 2)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr3: %d\n", GET_SAVE(ch, 2));
  if (GET_SAVE(ch, 3)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr4: %d\n", GET_SAVE(ch, 3));
  if (GET_SAVE(ch, 4)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr5: %d\n", GET_SAVE(ch, 4));

  if (GET_WIMP_LEV(ch)	   != PFDEF_WIMPLEV)	fprintf(fl, "Wimp: %d\n", GET_WIMP_LEV(ch));
  if (GET_FREEZE_LEV(ch)   != PFDEF_FREEZELEV)	fprintf(fl, "Frez: %d\n", GET_FREEZE_LEV(ch));
  if (GET_INVIS_LEV(ch)	   != PFDEF_INVISLEV)	fprintf(fl, "Invs: %d\n", GET_INVIS_LEV(ch));
  if (GET_LOADROOM(ch)	   != PFDEF_LOADROOM)	fprintf(fl, "Room: %d\n", GET_LOADROOM(ch));

  if (GET_BAD_PWS(ch)	   != PFDEF_BADPWS)	fprintf(fl, "Badp: %d\n", GET_BAD_PWS(ch));
  if (GET_PRACTICES(ch)	   != PFDEF_PRACTICES)	fprintf(fl, "Lern: %d\n", GET_PRACTICES(ch));

  if (GET_COND(ch, HUNGER)   != PFDEF_HUNGER && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Hung: %d\n", GET_COND(ch, HUNGER));
  if (GET_COND(ch, THIRST) != PFDEF_THIRST && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Thir: %d\n", GET_COND(ch, THIRST));
  if (GET_COND(ch, DRUNK)  != PFDEF_DRUNK  && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Drnk: %d\n", GET_COND(ch, DRUNK));

  if (GET_HIT(ch)	   != PFDEF_HIT  || GET_MAX_HIT(ch)  != PFDEF_MAXHIT)  fprintf(fl, "Hit : %d/%d\n", GET_HIT(ch),  GET_MAX_HIT(ch));
  if (GET_MANA(ch)	   != PFDEF_MANA || GET_MAX_MANA(ch) != PFDEF_MAXMANA) fprintf(fl, "Mana: %d/%d\n", GET_MANA(ch), GET_MAX_MANA(ch));
  if (GET_MOVE(ch)	   != PFDEF_MOVE || GET_MAX_MOVE(ch) != PFDEF_MAXMOVE) fprintf(fl, "Move: %d/%d\n", GET_MOVE(ch), GET_MAX_MOVE(ch));

  if (GET_STR(ch)	   != PFDEF_STR  || GET_ADD(ch)      != PFDEF_STRADD)  fprintf(fl, "Str : %d/%d\n", GET_STR(ch),  GET_ADD(ch));


  if (GET_INT(ch)	   != PFDEF_INT)	fprintf(fl, "Int : %d\n", GET_INT(ch));
  if (GET_WIS(ch)	   != PFDEF_WIS)	fprintf(fl, "Wis : %d\n", GET_WIS(ch));
  if (GET_DEX(ch)	   != PFDEF_DEX)	fprintf(fl, "Dex : %d\n", GET_DEX(ch));
  if (GET_CON(ch)	   != PFDEF_CON)	fprintf(fl, "Con : %d\n", GET_CON(ch));
  if (GET_CHA(ch)	   != PFDEF_CHA)	fprintf(fl, "Cha : %d\n", GET_CHA(ch));

  if (GET_AC(ch)	   != PFDEF_AC)		fprintf(fl, "Ac  : %d\n", GET_AC(ch));
  if (GET_GOLD(ch)	   != PFDEF_GOLD)	fprintf(fl, "Gold: %d\n", GET_GOLD(ch));
  if (GET_BANK_GOLD(ch)	   != PFDEF_BANK)	fprintf(fl, "Bank: %d\n", GET_BANK_GOLD(ch));
  if (GET_EXP(ch)	   != PFDEF_EXP)	fprintf(fl, "Exp : %d\n", GET_EXP(ch));
  if (GET_HITROLL(ch)	   != PFDEF_HITROLL)	fprintf(fl, "Hrol: %d\n", GET_HITROLL(ch));
  if (GET_DAMROLL(ch)	   != PFDEF_DAMROLL)	fprintf(fl, "Drol: %d\n", GET_DAMROLL(ch));
  if (GET_OLC_ZONE(ch)     != PFDEF_OLC)        fprintf(fl, "Olc : %d\n", GET_OLC_ZONE(ch));
  if (GET_PAGE_LENGTH(ch)  != PFDEF_PAGELENGTH) fprintf(fl, "Page: %d\n", GET_PAGE_LENGTH(ch));
  if (GET_SCREEN_WIDTH(ch) != PFDEF_SCREENWIDTH) fprintf(fl, "ScrW: %d\n", GET_SCREEN_WIDTH(ch));
  if (GET_QUESTPOINTS(ch)  != PFDEF_QUESTPOINTS) fprintf(fl, "Qstp: %d\n", GET_QUESTPOINTS(ch));
  if (GET_QUEST_COUNTER(ch)!= PFDEF_QUESTCOUNT)  fprintf(fl, "Qcnt: %d\n", GET_QUEST_COUNTER(ch));
  if (GET_NUM_QUESTS(ch)   != PFDEF_COMPQUESTS) {
    fprintf(fl, "Qest:\n");
    for (i = 0; i < GET_NUM_QUESTS(ch); i++)
      fprintf(fl, "%d\n", ch->player_specials->saved.completed_quests[i]);
    fprintf(fl, "%d\n", NOTHING);
  }
  if (GET_QUEST(ch)        != PFDEF_CURRQUEST)  fprintf(fl, "Qcur: %d\n", GET_QUEST(ch));

 if (SCRIPT(ch)) {
   for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next)
   fprintf(fl, "Trig: %d\n",GET_TRIG_VNUM(t));
}

  /* Save skills */
  if (GET_LEVEL(ch) < LVL_IMMORT) {
    fprintf(fl, "Skil:\n");
    for (i = 1; i <= MAX_SKILLS; i++) {
     if (GET_SKILL(ch, i))
	fprintf(fl, "%d %d\n", i, GET_SKILL(ch, i));
    }
    fprintf(fl, "0 0\n");
  }

  /* Save affects */
  if (tmp_aff[0].type > 0) {
    fprintf(fl, "Affs:\n");
    for (i = 0; i < MAX_AFFECT; i++) {
      aff = &tmp_aff[i];
      if (aff->type)
	fprintf(fl, "%d %d %d %d %d\n", aff->type, aff->duration,
	  aff->modifier, aff->location, (int)aff->bitvector);
    }
    fprintf(fl, "0 0 0 0 0\n");
  }

  write_aliases_ascii(fl, ch);
  save_char_vars_ascii(fl, ch);

  fclose(fl);

  /* More char_to_store code to add spell and eq affections back in. */
  for (i = 0; i < MAX_AFFECT; i++) {
    if (tmp_aff[i].type)
      affect_to_char(ch, &tmp_aff[i]);
  }

  for (i = 0; i < NUM_WEARS; i++) {
    if (char_eq[i])
#ifndef NO_EXTRANEOUS_TRIGGERS
        if (wear_otrigger(char_eq[i], ch, i))
#endif
    equip_char(ch, char_eq[i], i);
#ifndef NO_EXTRANEOUS_TRIGGERS
          else
          obj_to_char(char_eq[i], ch);
#endif
  }
  /* end char_to_store code */

  if ((id = get_ptable_by_name(GET_NAME(ch))) < 0)
    return;

  /* update the player in the player index */
  if (player_table[id].level != GET_LEVEL(ch)) {
    save_index = TRUE;
    player_table[id].level = GET_LEVEL(ch);
  }
  if (player_table[id].last != ch->player.time.logon) {
    save_index = TRUE;
    player_table[id].last = ch->player.time.logon;
  }
  i = player_table[id].flags;
  if (PLR_FLAGGED(ch, PLR_DELETED))
    SET_BIT(player_table[id].flags, PINDEX_DELETED);
  else
    REMOVE_BIT(player_table[id].flags, PINDEX_DELETED);
  if (PLR_FLAGGED(ch, PLR_NODELETE) || PLR_FLAGGED(ch, PLR_CRYO))
    SET_BIT(player_table[id].flags, PINDEX_NODELETE);
  else
    REMOVE_BIT(player_table[id].flags, PINDEX_NODELETE);

  if (PLR_FLAGGED(ch, PLR_FROZEN) || PLR_FLAGGED(ch, PLR_NOWIZLIST))
    SET_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
  else
    REMOVE_BIT(player_table[id].flags, PINDEX_NOWIZLIST);

  if (player_table[id].flags != i || save_index)
    save_player_index();
}

/* Separate a 4-character id tag from the data it precedes */
void tag_argument(char *argument, char *tag)
{
  char *tmp = argument, *ttag = tag, *wrt = argument;
  int i;

  for (i = 0; i < 4; i++)
    *(ttag++) = *(tmp++);
  *ttag = '\0';

  while (*tmp == ':' || *tmp == ' ')
    tmp++;

  while (*tmp)
    *(wrt++) = *(tmp++);
  *wrt = '\0';
}

/* Stuff related to the player file cleanup system. */

/* remove_player() removes all files associated with a player who is self-deleted,
 * deleted by an immortal, or deleted by the auto-wipe system (if enabled). */
void remove_player(int pfilepos)
{
  char filename[MAX_STRING_LENGTH];
  int i;

  if (!*player_table[pfilepos].name)
    return;

  /* Unlink all player-owned files */
  for (i = 0; i < MAX_FILES; i++) {
    if (get_filename(filename, sizeof(filename), i, player_table[pfilepos].name))
      unlink(filename);
  }

  log("PCLEAN: %s Lev: %d Last: %s",
	player_table[pfilepos].name, player_table[pfilepos].level,
	asctime(localtime(&player_table[pfilepos].last)));
  player_table[pfilepos].name[0] = '\0';

  /* Update index table. */
  remove_player_from_index(pfilepos);

  save_player_index();
}

void clean_pfiles(void)
{
  int i, ci;

  for (i = 0; i <= top_of_p_table; i++) {
    /* We only want to go further if the player isn't protected from deletion
     * and hasn't already been deleted. */
    if (!IS_SET(player_table[i].flags, PINDEX_NODELETE) &&
        *player_table[i].name) {
      /* If the player is already flagged for deletion, then go ahead and get
       * rid of him. */
      if (IS_SET(player_table[i].flags, PINDEX_DELETED)) {
	remove_player(i);
      } else {
        /* Check to see if the player has overstayed his welcome based on level. */
	for (ci = 0; pclean_criteria[ci].level > -1; ci++) {
	  if (player_table[i].level <= pclean_criteria[ci].level &&
	      ((time(0) - player_table[i].last) >
	       (pclean_criteria[ci].days * SECS_PER_REAL_DAY))) {
	    remove_player(i);
	    break;
	  }
	}
        /* If we got this far and the players hasn't been kicked out, then he
	 * can stay a little while longer. */
      }
    }
  }
  /* After everything is done, we should rebuild player_index and remove the
   * entries of the players that were just deleted. */
}

static void load_affects(FILE *fl, struct char_data *ch)
{
  int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, i;
  char line[MAX_INPUT_LENGTH + 1];
  struct affected_type af;

  i = 0;
  do {
    get_line(fl, line);
    sscanf(line, "%d %d %d %d %d", &num, &num2, &num3, &num4, &num5);
    if (num > 0) {
      af.type = num;
      af.duration = num2;
      af.modifier = num3;
      af.location = num4;
      af.bitvector = num5;
      affect_to_char(ch, &af);
      i++;
    }
  } while (num != 0);
}

static void load_skills(FILE *fl, struct char_data *ch)
{
  int num = 0, num2 = 0;
  char line[MAX_INPUT_LENGTH + 1];

  do {
    get_line(fl, line);
    sscanf(line, "%d %d", &num, &num2);
      if (num != 0)
	GET_SKILL(ch, num) = num2;
  } while (num != 0);
}

void load_quests(FILE *fl, struct char_data *ch)
{
  int num = NOTHING;
  char line[MAX_INPUT_LENGTH + 1];

  do {
    get_line(fl, line);
    sscanf(line, "%d", &num);
    if (num != NOTHING)
      add_completed_quest(ch, num);
  } while (num != NOTHING);
}

static void load_HMVS(struct char_data *ch, const char *line, int mode)
{
  int num = 0, num2 = 0;

  sscanf(line, "%d/%d", &num, &num2);

  switch (mode) {
  case LOAD_HIT:
    GET_HIT(ch) = num;
    GET_MAX_HIT(ch) = num2;
    break;

  case LOAD_MANA:
    GET_MANA(ch) = num;
    GET_MAX_MANA(ch) = num2;
    break;

  case LOAD_MOVE:
    GET_MOVE(ch) = num;
    GET_MAX_MOVE(ch) = num2;
    break;

  case LOAD_STRENGTH:
    ch->real_abils.str = num;
    ch->real_abils.str_add = num2;
    break;
  }
}

static void write_aliases_ascii(FILE *file, struct char_data *ch)
{
  struct alias_data *temp;
  int count = 0;

  if (GET_ALIASES(ch) == NULL)
    return;

  for (temp = GET_ALIASES(ch); temp; temp = temp->next)
    count++;

  fprintf(file, "Alis: %d\n", count);

  for (temp = GET_ALIASES(ch); temp; temp = temp->next)
    fprintf(file, " %s\n"   /* Alias: prepend a space in order to avoid issues with aliases beginning
                             * with * (get_line treats lines beginning with * as comments and ignores them */
                  "%s\n"    /* Replacement: always prepended with a space in memory anyway */
                  "%d\n",   /* Type */
                  temp->alias,
                  temp->replacement,
                  temp->type);
}

static void read_aliases_ascii(FILE *file, struct char_data *ch, int count)
{
  int i;

  if (count == 0) {
    GET_ALIASES(ch) = NULL;
    return; /* No aliases in the list. */
  }

  /* This code goes both ways for the old format (where alias and replacement start at the
   * first character on the line) and the new (where they are prepended by a space in order
   * to avoid the possibility of a * at the start of the line */
  for (i = 0; i < count; i++) {
    char abuf[MAX_INPUT_LENGTH+1], rbuf[MAX_INPUT_LENGTH+1], tbuf[MAX_INPUT_LENGTH];

    /* Read the aliased command. */
    get_line(file, abuf);

    /* Read the replacement. This needs to have a space prepended before placing in
     * the in-memory struct. The space may be there already, but we can't be certain! */
    rbuf[0] = ' ';
    get_line(file, rbuf+1);

    /* read the type */
    get_line(file, tbuf);

    if (abuf[0] && rbuf[1] && *tbuf) {
      struct alias_data *temp;
      CREATE(temp, struct alias_data, 1);
      temp->alias       = strdup(abuf[0] == ' ' ? abuf+1 : abuf);
      temp->replacement = strdup(rbuf[1] == ' ' ? rbuf+1 : rbuf);
      temp->type        = atoi(tbuf);
      temp->next        = GET_ALIASES(ch);
      GET_ALIASES(ch)   = temp;
    }
  }
}
