/**************************************************************************
*  File: genobj.c                                          Part of tbaMUD *
*  Usage: Generic OLC Library - Objects.                                  *
*                                                                         *
*  Copyright 1996 by Harvey Gilpin, 1997-2001 by George Greer.            *
**************************************************************************/

#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "shop.h"
#include "genolc.h"
#include "genobj.h"
#include "genzon.h"
#include "dg_olc.h"
#include "handler.h"
#include "boards.h" /* for board_info */


/* local functions */
static int update_all_objects(struct obj_data *obj);
static void copy_object_strings(struct obj_data *to, struct obj_data *from);

obj_rnum add_object(struct obj_data *newobj, obj_vnum ovnum)
{
  int found = NOTHING;
  zone_rnum rznum = real_zone_by_thing(ovnum);

  /* Write object to internal tables. */
  if ((newobj->item_number = real_object(ovnum)) != NOTHING) {
    copy_object(&obj_proto[newobj->item_number], newobj);
    update_all_objects(&obj_proto[newobj->item_number]);
    add_to_save_list(zone_table[rznum].number, SL_OBJ);
    return newobj->item_number;
  }

  found = insert_object(newobj, ovnum);
  adjust_objects(found);
  add_to_save_list(zone_table[rznum].number, SL_OBJ);
  return found;
}

/* Fix all existing objects to have these values. We need to run through each
 * and every object currently in the game to see which ones are pointing to
 * this prototype. If object is pointing to this prototype, then we need to
 * replace it with the new one. */
static int update_all_objects(struct obj_data *refobj)
{
  struct obj_data *obj, swap;
  int count = 0;

  for (obj = object_list; obj; obj = obj->next) {
    if (obj->item_number != refobj->item_number)
      continue;

    count++;

    /* Update the existing object but save a copy for private information. */
    swap = *obj;
    *obj = *refobj;

    /* Copy game-time dependent variables over. */
    GET_ID(obj) = swap.id;
    IN_ROOM(obj) = swap.in_room;
    obj->carried_by = swap.carried_by;
    obj->worn_by = swap.worn_by;
    obj->worn_on = swap.worn_on;
    obj->in_obj = swap.in_obj;
    obj->contains = swap.contains;
    obj->next_content = swap.next_content;
    obj->next = swap.next;
    obj->sitting_here = swap.sitting_here;
  }

  return count;
}

/* Adjust the internal values of other objects as if something was inserted at
 * the given array index. Might also be useful to make 'holes' in the array
 * for some reason. */
obj_rnum adjust_objects(obj_rnum refpt)
{
  int shop, i, zone, cmd_no;
  struct obj_data *obj;

#if CIRCLE_UNSIGNED_INDEX
  if (refpt == NOTHING || refpt > top_of_objt)
#else
  if (refpt < 0 || refpt > top_of_objt)
#endif
    return NOTHING;

  /* Renumber live objects. */
  for (obj = object_list; obj; obj = obj->next)
    GET_OBJ_RNUM(obj) += (GET_OBJ_RNUM(obj) != NOTHING && GET_OBJ_RNUM(obj) >= refpt);

  /* Renumber zone table. */
  for (zone = 0; zone <= top_of_zone_table; zone++) {
    for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) {
      switch (ZCMD(zone, cmd_no).command) {
      case 'P':
        ZCMD(zone, cmd_no).arg3 += (ZCMD(zone, cmd_no).arg3 >= refpt);
         /* No break here - drop into next case. */
      case 'O':
      case 'G':
      case 'E':
        ZCMD(zone, cmd_no).arg1 += (ZCMD(zone, cmd_no).arg1 >= refpt);
        break;
      case 'R':
        ZCMD(zone, cmd_no).arg2 += (ZCMD(zone, cmd_no).arg2 >= refpt);
        break;
      }
    }
  }

  /* Renumber notice boards. */
  for (i = 0; i < NUM_OF_BOARDS; i++)
    BOARD_RNUM(i) += (BOARD_RNUM(i) >= refpt);

  /* Renumber shop produce. */
  for (shop = 0; shop <= top_shop; shop++)
    for (i = 0; SHOP_PRODUCT(shop, i) != NOTHING; i++)
      SHOP_PRODUCT(shop, i) += (SHOP_PRODUCT(shop, i) >= refpt);

  return refpt;
}

/* Function handle the insertion of an object within the prototype framework.
 * Note that this does not adjust internal values of other objects, use
 * add_object() for that. */
obj_rnum insert_object(struct obj_data *obj, obj_vnum ovnum)
{
  obj_rnum i;

  top_of_objt++;
  RECREATE(obj_index, struct index_data, top_of_objt + 1);
  RECREATE(obj_proto, struct obj_data, top_of_objt + 1);

  /* Start counting through both tables. */
  for (i = top_of_objt; i > 0; i--) {
    /* Check if current virtual is bigger than our virtual number. */
    if (ovnum > obj_index[i - 1].vnum)
      return index_object(obj, ovnum, i);

    /* Copy over the object that should be here. */
    obj_index[i] = obj_index[i - 1];
    obj_proto[i] = obj_proto[i - 1];
    obj_proto[i].item_number = i;
  }

  /* Not found, place at 0. */
  return index_object(obj, ovnum, 0);
}

obj_rnum index_object(struct obj_data *obj, obj_vnum ovnum, obj_rnum ornum)
{
#if CIRCLE_UNSIGNED_INDEX
  if (obj == NULL || ornum == NOTHING || ornum > top_of_objt)
#else
  if (obj == NULL || ovnum < 0 || ornum < 0 || ornum > top_of_objt)
#endif
    return NOWHERE;

  obj->item_number = ornum;
  obj_index[ornum].vnum = ovnum;
  obj_index[ornum].number = 0;
  obj_index[ornum].func = NULL;

  copy_object_preserve(&obj_proto[ornum], obj);
  obj_proto[ornum].in_room = NOWHERE;

  return ornum;
}

int save_objects(zone_rnum zone_num)
{
  char filename[128], buf[MAX_STRING_LENGTH];
  char ebuf1[MAX_STRING_LENGTH], ebuf2[MAX_STRING_LENGTH], ebuf3[MAX_STRING_LENGTH], ebuf4[MAX_STRING_LENGTH];
  char wbuf1[MAX_STRING_LENGTH], wbuf2[MAX_STRING_LENGTH], wbuf3[MAX_STRING_LENGTH], wbuf4[MAX_STRING_LENGTH];
  char pbuf1[MAX_STRING_LENGTH], pbuf2[MAX_STRING_LENGTH], pbuf3[MAX_STRING_LENGTH], pbuf4[MAX_STRING_LENGTH];
  int counter, counter2, realcounter;
  FILE *fp;
  struct obj_data *obj;
  struct extra_descr_data *ex_desc;

#if CIRCLE_UNSIGNED_INDEX
  if (zone_num == NOWHERE || zone_num > top_of_zone_table) {
#else
  if (zone_num < 0 || zone_num > top_of_zone_table) {
#endif
    log("SYSERR: GenOLC: save_objects: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
    return FALSE;
  }

  snprintf(filename, sizeof(filename), "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number);
  if (!(fp = fopen(filename, "w+"))) {
    mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: Cannot open objects file %s!", filename);
    return FALSE;
  }
  /* Start running through all objects in this zone. */
  for (counter = genolc_zone_bottom(zone_num); counter <= zone_table[zone_num].top; counter++) {
    if ((realcounter = real_object(counter)) != NOTHING) {
      if ((obj = &obj_proto[realcounter])->action_description) {
	strncpy(buf, obj->action_description, sizeof(buf) - 1);
	strip_cr(buf);
      } else
	*buf = '\0';

      fprintf(fp,
	      "#%d\n"
	      "%s~\n"
	      "%s~\n"
	      "%s~\n"
	      "%s~\n",

	      GET_OBJ_VNUM(obj),
	      (obj->name && *obj->name) ? obj->name : "undefined",
	      (obj->short_description && *obj->short_description) ? obj->short_description : "undefined",
	      (obj->description && *obj->description) ?	obj->description : "undefined",
	      buf);

      sprintascii(ebuf1, GET_OBJ_EXTRA(obj)[0]);
      sprintascii(ebuf2, GET_OBJ_EXTRA(obj)[1]);
      sprintascii(ebuf3, GET_OBJ_EXTRA(obj)[2]);
      sprintascii(ebuf4, GET_OBJ_EXTRA(obj)[3]);
      sprintascii(wbuf1, GET_OBJ_WEAR(obj)[0]);
      sprintascii(wbuf2, GET_OBJ_WEAR(obj)[1]);
      sprintascii(wbuf3, GET_OBJ_WEAR(obj)[2]);
      sprintascii(wbuf4, GET_OBJ_WEAR(obj)[3]);
      sprintascii(pbuf1, GET_OBJ_PERM(obj)[0]);
      sprintascii(pbuf2, GET_OBJ_PERM(obj)[1]);
      sprintascii(pbuf3, GET_OBJ_PERM(obj)[2]);
      sprintascii(pbuf4, GET_OBJ_PERM(obj)[3]);

      fprintf(fp, "%d %s %s %s %s %s %s %s %s %s %s %s %s\n"
          "%d %d %d %d\n"
          "%d %d %d %d %d\n",

	  GET_OBJ_TYPE(obj),
          ebuf1, ebuf2, ebuf3, ebuf4,
          wbuf1, wbuf2, wbuf3, wbuf4,
          pbuf1, pbuf2, pbuf3, pbuf4,
          GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1),
          GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3),
          GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj),
          GET_OBJ_RENT(obj), GET_OBJ_LEVEL(obj), GET_OBJ_TIMER(obj)
      );

      /* Do we have script(s) attached? */
      script_save_to_disk(fp, obj, OBJ_TRIGGER);

      /* Do we have extra descriptions? */
      if (obj->ex_description) {	/* Yes, save them too. */
	for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
	  /* Sanity check to prevent nasty protection faults. */
	  if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) {
	    mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!");
	    continue;
	  }
	  strncpy(buf, ex_desc->description, sizeof(buf) - 1);
	  strip_cr(buf);
	  fprintf(fp, "E\n"
		  "%s~\n"
		  "%s~\n", ex_desc->keyword, buf);
	}
      }
      /* Do we have affects? */
      for (counter2 = 0; counter2 < MAX_OBJ_AFFECT; counter2++)
	if (obj->affected[counter2].modifier)
	  fprintf(fp, "A\n"
		  "%d %d\n", obj->affected[counter2].location,
		  obj->affected[counter2].modifier);
    }
  }

  /* Write the final line, close the file. */
  fprintf(fp, "$~\n");
  fclose(fp);
  snprintf(buf, sizeof(buf), "%s/%d.obj", OBJ_PREFIX, zone_table[zone_num].number);
  remove(buf);
  rename(filename, buf);

  if (in_save_list(zone_table[zone_num].number, SL_OBJ))
    remove_from_save_list(zone_table[zone_num].number, SL_OBJ);
  return TRUE;
}

/* Free all, unconditionally. */
void free_object_strings(struct obj_data *obj)
{
  if (obj->name)
    free(obj->name);
  if (obj->description)
    free(obj->description);
  if (obj->short_description)
    free(obj->short_description);
  if (obj->action_description)
    free(obj->action_description);
  if (obj->ex_description)
    free_ex_descriptions(obj->ex_description);
}

/* For object instances that are not the prototype. */
void free_object_strings_proto(struct obj_data *obj)
{
  int robj_num = GET_OBJ_RNUM(obj);

  if (obj->name && obj->name != obj_proto[robj_num].name)
    free(obj->name);
  if (obj->description && obj->description != obj_proto[robj_num].description)
    free(obj->description);
  if (obj->short_description && obj->short_description != obj_proto[robj_num].short_description)
    free(obj->short_description);
  if (obj->action_description && obj->action_description != obj_proto[robj_num].action_description)
    free(obj->action_description);
  if (obj->ex_description) {
    struct extra_descr_data *thised, *plist, *next_one; /* O(horrible) */
    int ok_key, ok_desc, ok_item;
    for (thised = obj->ex_description; thised; thised = next_one) {
      next_one = thised->next;
      for (ok_item = ok_key = ok_desc = 1, plist = obj_proto[robj_num].ex_description; plist; plist = plist->next) {
        if (plist->keyword == thised->keyword)
          ok_key = 0;
        if (plist->description == thised->description)
          ok_desc = 0;
        if (plist == thised)
          ok_item = 0;
      }
      if (thised->keyword && ok_key)
        free(thised->keyword);
      if (thised->description && ok_desc)
        free(thised->description);
      if (ok_item)
        free(thised);
    }
  }
}

static void copy_object_strings(struct obj_data *to, struct obj_data *from)
{
  to->name = from->name ? strdup(from->name) : NULL;
  to->description = from->description ? strdup(from->description) : NULL;
  to->short_description = from->short_description ? strdup(from->short_description) : NULL;
  to->action_description = from->action_description ? strdup(from->action_description) : NULL;

  if (from->ex_description)
    copy_ex_descriptions(&to->ex_description, from->ex_description);
  else
    to->ex_description = NULL;
}

int copy_object(struct obj_data *to, struct obj_data *from)
{
  free_object_strings(to);
  return copy_object_main(to, from, TRUE);
}

int copy_object_preserve(struct obj_data *to, struct obj_data *from)
{
  return copy_object_main(to, from, FALSE);
}

int copy_object_main(struct obj_data *to, struct obj_data *from, int free_object)
{
  *to = *from;
  copy_object_strings(to, from);
  return TRUE;
}

int delete_object(obj_rnum rnum)
{
  obj_rnum i;
  zone_rnum zrnum;
  struct obj_data *obj, *tmp, *next_obj;
  int shop, j, zone, cmd_no;

  if (rnum == NOTHING || rnum > top_of_objt)
    return NOTHING;

  obj = &obj_proto[rnum];

  zrnum = real_zone_by_thing(GET_OBJ_VNUM(obj));

  /* This is something you might want to read about in the logs. */
  log("GenOLC: delete_object: Deleting object #%d (%s).", GET_OBJ_VNUM(obj), obj->short_description);

  for (tmp = object_list; tmp; tmp = next_obj) {
	next_obj = tmp->next;
    if (tmp->item_number != obj->item_number)
      continue;

    /* extract_obj() will just axe contents. */
    if (tmp->contains) {
      struct obj_data *this_content, *next_content;
      for (this_content = tmp->contains; this_content; this_content = next_content) {
        next_content = this_content->next_content;
        if (IN_ROOM(tmp)) {
          /* Transfer stuff from object to room. */
          obj_from_obj(this_content);
          obj_to_room(this_content, IN_ROOM(tmp));
        } else if (tmp->worn_by || tmp->carried_by) {
          /* Transfer stuff from object to person inventory. */
          obj_from_char(this_content);
          obj_to_char(this_content, tmp->carried_by);
        } else if (tmp->in_obj) {
          /* Transfer stuff from object to containing object. */
          obj_from_obj(this_content);
          obj_to_obj(this_content, tmp->in_obj);
        }
      }
    }
    /* Remove from object_list, etc. - handles weightchanges, and similar. */
    extract_obj(tmp);
  }

  /* Make sure all are removed. */
  assert(obj_index[rnum].number == 0);

  /* Adjust rnums of all other objects. */
  for (tmp = object_list; tmp; tmp = tmp->next) {
    GET_OBJ_RNUM(tmp) -= (GET_OBJ_RNUM(tmp) > rnum);
  }

  for (i = rnum; i < top_of_objt; i++) {
    obj_index[i] = obj_index[i + 1];
    obj_proto[i] = obj_proto[i + 1];
    obj_proto[i].item_number = i;
  }

  top_of_objt--;
  RECREATE(obj_index, struct index_data, top_of_objt + 1);
  RECREATE(obj_proto, struct obj_data, top_of_objt + 1);

  /* Renumber notice boards. */
  for (j = 0; j < NUM_OF_BOARDS; j++)
    BOARD_RNUM(j) -= (BOARD_RNUM(j) > rnum);

  /* Renumber shop produce. */
  for (shop = 0; shop <= top_shop; shop++)
    for (j = 0; SHOP_PRODUCT(shop, j) != NOTHING; j++)
      SHOP_PRODUCT(shop, j) -= (SHOP_PRODUCT(shop, j) > rnum);

  /* Renumber zone table. */
  for (zone = 0; zone <= top_of_zone_table; zone++) {
    for (cmd_no = 0; ZCMD(zone, cmd_no).command != 'S'; cmd_no++) {
      switch (ZCMD(zone, cmd_no).command) {
      case 'P':
        if (ZCMD(zone, cmd_no).arg3 == rnum) {
          delete_zone_command(&zone_table[zone], cmd_no);
        } else
          ZCMD(zone, cmd_no).arg3 -= (ZCMD(zone, cmd_no).arg3 > rnum);
        /* No break here - drop into next case. */
      case 'O':
      case 'G':
      case 'E':
        if (ZCMD(zone, cmd_no).arg1 == rnum) {
          delete_zone_command(&zone_table[zone], cmd_no);
        } else
          ZCMD(zone, cmd_no).arg1 -= (ZCMD(zone, cmd_no).arg1 > rnum);
	break;
      case 'R':
        if (ZCMD(zone, cmd_no).arg2 == rnum) {
          delete_zone_command(&zone_table[zone], cmd_no);
        } else
          ZCMD(zone, cmd_no).arg2 -= (ZCMD(zone, cmd_no).arg2 > rnum);
	break;
      }
    }
  }

  save_objects(zrnum);

  return rnum;
}
