#QQ00
Near Death Trap Whirlpool - 2529~
2 g 100
~
* This trigger has been exported 'as is'. This means that vnums
* in this file are not changed, and will have to be edited by hand.
* This zone was number 25 on The Builder Academy, so you
* should be looking for 25xx, where xx is 00-99.
* Near Death Trap stuns actor
wait 10 sec
%send% %actor% You begin to lose consciousness from lack of oxygen.
wait 2 sec
%send% %actor% You try to breathe in the putrid water and gag.
set stunned %actor.hitp% + 2
%damage% %actor% %stunned%
wait 2 sec
%send% %actor% The current lessens and you float to the surface.
%send% %actor% The Gods must favor you this day.
~
#QQ01
Magic User - 4,7,8,10,14-18,20-34,36-38,40-41,48-49,52-54,56-57,59-60,62,64~
0 k 10
~
* This trigger has been exported 'as is'. This means that vnums
* in this file are not changed, and will have to be edited by hand.
* This zone was number 25 on The Builder Academy, so you
* should be looking for 25xx, where xx is 00-99.
switch %actor.level%
  case 1
  case 2
  case 3
  break
  case 4
    dg_cast 'magic missile' %actor%
  break
  case 5
    dg_cast 'chill touch' %actor%
  break
  case 6
    dg_cast 'burning hands' %actor%
  break
  case 7
  case 8
    dg_cast 'shocking grasp' %actor%
  break
  case 9
  case 10
  case 11
    dg_cast 'lightning bolt' %actor%
  break
  case 12
    dg_cast 'color spray' %actor%
  break
  case 13
    dg_cast 'energy drain' %actor%
  break
  case 14
    dg_cast 'curse' %actor%
  break
  case 15
    dg_cast 'poison' %actor%
  break
  case 16
    if %actor.align% > 0
      dg_cast 'dispel good' %actor%
    else
      dg_cast 'dispel evil' %actor%
    end
 break
  case 17
  case 18
    dg_cast 'call lightning' %actor%
  break
  case 19
  case 20
  case 21
  case 22
    dg_cast 'harm' %actor%
  break
  default
    dg_cast 'fireball' %actor%
  break
done
~
#QQ02
Thief - 2511~
0 b 10
~
* This trigger has been exported 'as is'. This means that vnums
* in this file are not changed, and will have to be edited by hand.
* This zone was number 25 on The Builder Academy, so you
* should be looking for 25xx, where xx is 00-99.
set actor %random.char%
if %actor%
  if %actor.is_pc% && %actor.gold%
    %send% %actor% You discover that %self.name% has %self.hisher% hands in your wallet.
    %echoaround% %actor% %self.name% tries to steal gold from %actor.name%.
    eval coins %actor.gold% * %random.10% / 100
    nop %actor.gold(-%coins%)
    nop %self.gold(%coins%)
  end
end
~
#QQ03
Healer - 2501~
0 b 10
~
* This trigger has been exported 'as is'. This means that vnums
* in this file are not changed, and will have to be edited by hand.
* This zone was number 25 on The Builder Academy, so you
* should be looking for 25xx, where xx is 00-99.
* This is required because a random trig does not have an actor.
set actor %random.char%
* only continue if an actor is defined.
if %actor%
  * if they have lost more than half their hitpoints heal em
  if %actor.hitp% < %actor.maxhitp% / 2 
    wait 1 sec
    say You are injured, let me help.
    wait 2 sec
    %echoaround% %actor% %self.name% lays %self.hisher% hands on %actor.name%'s wounds and bows %actor.hisher% head in concentration.
    %send% %actor% %self.name% lays %self.hisher% hands on your wounds and bows %actor.hisher% head in concentration.
    dg_cast 'heal' %actor%
  end
end
~
$~
