#QQ00
The Top Of The Greasepole~
   You've made it to the top!  All you have to do now is get down...    
~
QQ 302 4 0 0 0 0
D5
It's a long slide down.
~
~
0 -1 ZZ92
E
pole greasepole~
   The pole still looks pretty bad, but it doesn't look quite as bad as before.
  
~
E
info credits~
   See zone description room for Campus.
Zone 302 is linked to the following zones:
301 Campus                         at 30200 (down ) ---> 30192
301 Campus                         at 30201 (south) ---> 30142
301 Campus                         at 30203 (west ) ---> 30142
301 Campus                         at 30236 (north) ---> 30123
301 Campus                         at 30250 (south) ---> 30124
301 Campus                         at 30260 (north) ---> 30140
301 Campus                         at 30266 (west ) ---> 30136
301 Campus                         at 30283 (east ) ---> 30134
301 Campus                         at 30284 (north) ---> 30109
301 Campus                         at 30284 (east ) ---> 30115
301 Campus                         at 30284 (south) ---> 30104
301 Campus                         at 30284 (up   ) ---> 30120
301 Campus                         at 30284 (down ) ---> 30106
301 Campus                         at 30285 (north) ---> 30138
301 Campus                         at 30285 (west ) ---> 30132
301 Campus                         at 30285 (up   ) ---> 30139
301 Campus                         at 30285 (down ) ---> 30169
301 Campus                         at 30286 (north) ---> 30168
303 Campus                         at 30286 (south) ---> 30302
303 Campus                         at 30286 (west ) ---> 30312
303 Campus                         at 30286 (up   ) ---> 30315
301 Campus                         at 30286 (down ) ---> 30175
301 Campus                         at 30287 (north) ---> 30170
301 Campus                         at 30291 (east ) ---> 30135
301 Campus                         at 30292 (east ) ---> 30135
301 Campus                         at 30294 (west ) ---> 30126
301 Campus                         at 30295 (east ) ---> 30126
303 Campus                         at 30295 (up   ) ---> 30312
303 Campus                         at 30296 (south) ---> 30302
303 Campus                         at 30299 (north) ---> 30300
303 Campus                         at 30299 (east ) ---> 30301
Links: 64e to catacombs
~
S
#QQ01
Reception Desk~
   This is the main reception desk for the Wally World residence.  You are able
to see the incoming mail behind the desk as well as hooks for keys to hang
upon.  To the east there is a door and just south of you is the lobby.    
~
QQ 302 136 0 0 0 0
D1
~
door~
1 QQ03 QQ02
D2
~
~
0 -1 ZZ42
E
hooks hook key keys~
   Unfortunately you don't see any keys hanging off of any of the hooks.  
~
E
mail~
   Why are you trying to look at the mail, it's private!  
~
S
#QQ02
Main Office~
   This is the main office associated with the Wally World residence.  There is
a desk, chair and filing cabinet in the room.  There is only one exit from the
room, west.    
~
QQ 302 8 0 0 0 0
D3
This way leads back to the reception desk.
~
door~
1 QQ03 QQ01
E
filing cabinet files~
   Looking through the files you see that Wally World was originally slated to
have at least eleven levels but the designers got sick and tired of it and gave
up after just a few levels.  
~
E
desk~
   The desk, like the chair, is completely normal.  The desk is also in
excellent condition.  
~
E
chair~
   The chair is not unusual in any way whatsoever.  The chair is in excellent
condition.  
~
S
#QQ03
Lobby~
   This lobby is the perfect area to make a meeting place, assuming of course
that you can find it again.  Just to make it easy to rediscover, exits have
been handily located to both the east and west.    
~
QQ 302 8 0 0 0 0
D1
This leads to a handy stairwell.
~
~
0 -1 QQ04
D3
This leads towards the exit.
~
~
0 -1 ZZ42
S
#QQ04
Stairwell~
   This is, as it says, a stairwell.  The exits are west and up.    
~
QQ 302 9 0 0 0 0
D3
This leads to the lobby.
~
~
0 -1 QQ03
D4
This leads up into the unknown.
~
~
0 -1 QQ05
S
#QQ05
Stairwell~
   This is another stairwell.  The exits are west, up, and down.    
~
QQ 302 9 0 0 0 0
D3
You can't tell where this leads.
~
~
0 -1 QQ06
D4
This leads up into the unknown.
~
~
0 -1 QQ22
D5
This leads down into the known.
~
~
0 -1 QQ04
S
#QQ06
Landing~
   This is a landing with halls heading off in all the cardinal directions.  
The only problem is that, the hall to the west is blocked by a door.    
~
QQ 302 9 0 0 0 0
D0
You can't tell where this leads.
~
~
0 -1 QQ08
D1
You can't tell where this leads.
~
~
0 -1 QQ05
D2
You can't tell where this leads.
~
~
0 -1 QQ15
D3
You can't tell where this leads.
~
door~
1 -1 QQ07
S
#QQ07
Broom Closet~
   What a waste of effort it was to come in here...  There is absolutely
nothing, not even brooms.  And there is no other exit to boot, just the one you
came in!    
~
QQ 302 9 0 0 0 0
D1
You can't tell where this leads.
~
door~
1 -1 QQ06
S
#QQ08
Hallway~
   The hall continues north-south and there is a doorway on either side of the
hall.    
~
QQ 302 9 0 0 0 0
D0
You can't tell where this leads.
~
~
0 -1 QQ11
D1
You can't tell where this leads.
~
door~
1 -1 QQ09
D2
You can't tell where this leads.
~
~
0 -1 QQ06
D3
You can't tell where this leads.
~
door~
1 -1 QQ10
E
floor carpet~
   This is a nice, groovy, red patterned carpet which extends all the way down
the hall.  
~
E
door~
   The door on the west has the number 206 and the door on the east, 205.  
~
S
#QQ09
Private Room 205~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D3
This leads back to the hall.
~
door~
1 -1 QQ08
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ10
Private Room 206~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D1
This leads back to the hall.
~
door~
1 -1 QQ08
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ11
Hallway~
   The hall leads to the south and there is a doorway on either side of the
hall as well as one to the north.    
~
QQ 302 9 0 0 0 0
D0
You can't tell where this leads.
~
door~
1 -1 QQ14
D1
You can't tell where this leads.
~
door~
1 -1 QQ12
D2
You can't tell where this leads.
~
~
0 -1 QQ08
D3
You can't tell where this leads.
~
door~
1 -1 QQ13
E
floor carpet~
   This is a nice, groovy, red patterned carpet which extends all the way down
the hall.  
~
E
door~
   The door on the west has the number 204 and the door on the east, 203 while
the door to the north has the number 201.  
~
S
#QQ12
Private Room 203~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D3
This leads back to the hall.
~
door~
1 -1 QQ11
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ13
Private Room 204~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D1
This leads back to the hall.
~
door~
1 -1 QQ11
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ14
Private Room 201~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D2
This leads back to the hall.
~
door~
1 -1 QQ11
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ15
Hallway~
   The hall continues north-south and there is a doorway on either side of the
hall.    
~
QQ 302 9 0 0 0 0
D0
You can't tell where this leads.
~
~
0 -1 QQ06
D1
You can't tell where this leads.
~
door~
1 -1 QQ16
D2
You can't tell where this leads.
~
~
0 -1 QQ18
D3
You can't tell where this leads.
~
door~
1 -1 QQ17
E
floor carpet~
   This is a nice, groovy, red patterned carpet which extends all the way down
the hall.  
~
E
door~
   The door on the west has the number 208 and the door on the east, 207.  
~
S
#QQ16
Private Room 207~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D3
This leads back to the hall.
~
door~
1 -1 QQ15
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ17
Private Room 208~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D1
This leads back to the hall.
~
door~
1 -1 QQ15
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ18
Hallway~
   The hall leads to the north and there is a doorway on either side of the
hall as well as one to the south.    
~
QQ 302 9 0 0 0 0
D0
You can't tell where this leads.
~
~
0 -1 QQ15
D1
You can't tell where this leads.
~
door~
1 -1 QQ19
D2
You can't tell where this leads.
~
door~
1 -1 QQ21
D3
You can't tell where this leads.
~
door~
1 -1 QQ20
E
floor carpet~
   This is a nice, groovy, red patterned carpet which extends all the way down
the hall.  
~
E
door~
   The door on the west has the number 210 and the door on the east, 209 and the
door to the south has the number 202.  
~
S
#QQ19
Private Room 209~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D3
This leads back to the hall.
~
door~
1 -1 QQ18
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ20
Private Room 210~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D1
This leads back to the hall.
~
door~
1 -1 QQ18
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ21
Private Room 202~
   This room is sparsely furnished but you notice one thing upon entering...  
The floor is tiled, while the hallways are carpeted.  I wonder why?  There is
only one exit...  The one you came in...    
~
QQ 302 9 0 0 0 0
D0
This leads back to the hall.
~
door~
1 -1 QQ18
E
tile floor~
   It is a nice friendly ceramic tile floor.  
~
S
#QQ22
Stairwell~
   This is another stairwell.  The exits are west, up, and down.    
~
QQ 302 9 0 0 0 0
D3
You can't tell where this leads.
~
~
0 -1 QQ23
D4
This leads up into the unknown.
~
~
0 -1 QQ05
D5
This leads down into the known.
~
~
0 -1 QQ05
S
#QQ23
Landing~
   This is a landing with halls heading off in all the cardinal directions.  
The only problem is that, the hall to the west is blocked by a door.    
~
QQ 302 9 0 0 0 0
D0
You can't tell where this leads.
~
~
0 -1 QQ25
D1
You can't tell where this leads.
~
~
0 -1 QQ22
D2
You can't tell where this leads.
~
~
0 -1 QQ29
D3
You can't tell where this leads.
~
door~
1 -1 QQ24
S
#QQ24
Broom Closet~
   What a waste of effort it was to come in here...  There is absolutely
nothing, not even brooms.  And to boot there is no other exit, just the one you
came in!    
~
QQ 302 9 0 0 0 0
D1
You can't tell where this leads.
~
door~
1 -1 QQ23
S
#QQ25
Hallway~
   This hallway comes to an abrupt halt as there is a door in its way directly
to the north.  Coincidentally, there are also doors to the east and west.  The
only exit without a door in fact is to the south!    
~
QQ 302 9 0 0 0 0
D0
The door is locked, so therefore you cannot see through it.
~
door~
2 QQ04 QQ28
D1
The door is the door of room 301.
~
door~
1 -1 QQ26
D2
The hallway continues to the south.
~
~
0 -1 QQ23
D3
The door is the door of room 302.
~
door~
1 -1 QQ27
E
door~
   The doors all lead to rooms.  
~
S
#QQ26
Private Room 301~
   This room is quite well furnished and could probably comfortably house two
people.  It is much larger than the rooms downstairs.    
~
QQ 302 9 0 0 0 0
D3
The door leads back into the hallway.
~
door~
1 -1 QQ25
S
#QQ27
Private Room 302~
   This room is quite well furnished and could probably comfortably house two
people.  It is much larger than the rooms downstairs.    
~
QQ 302 9 0 0 0 0
D1
The door leads back into the hallway.
~
door~
1 -1 QQ25
S
#QQ28
Main Residence Office~
   This office is the main office for all the residences of the University of
North XXX.  There is a large desk here as well as two plush chairs.  In the
north-west corner of the room there is a trapdoor in the ceiling.    
~
QQ 302 13 0 0 0 0
D2
The door leads to the hallway.
~
door~
2 QQ04 QQ25
D4
The trapdoor leads up... beyond that, you aren't sure where it goes.
~
trapdoor door~
1 -1 QQ33
E
trapdoor~
   The trapdoor is neatly fastened with a small hook.  
~
E
desk chair plush~
   The desk and chairs are neatly arranged as if in preparation for an upcoming
meeting or something of the sort.  
~
S
#QQ29
Hallway~
   This hallway comes to an abrupt halt as there is a door in its way directly
to the south.  Coincidentally, there are also doors to the east and west.  The
only exit without a door in fact is to the north!    
~
QQ 302 9 0 0 0 0
D0
The hallway continues to the north.
~
~
0 -1 QQ23
D1
The door is the door of room 303.
~
door~
1 -1 QQ31
D2
The door is for room 305.
~
door~
1 -1 QQ32
D3
The door is the door of room 304.
~
door~
1 -1 QQ30
E
door~
   The doors all lead to rooms.  
~
S
#QQ30
Private Room 304~
   This room is quite well furnished and could probably comfortably house two
people.  It is much larger than the rooms downstairs.    
~
QQ 302 9 0 0 0 0
D1
The door leads back into the hallway.
~
door~
1 -1 QQ29
S
#QQ31
Private Room 303~
   This room is quite well furnished and could probably comfortably house two
people.  It is much larger than the rooms downstairs.    
~
QQ 302 9 0 0 0 0
D3
The door leads back into the hallway.
~
door~
1 -1 QQ29
S
#QQ32
Private Room 300~
   This room is quite well furnished and could probably comfortably house two
people.  It is much larger than the rooms downstairs.    
~
QQ 302 9 0 0 0 0
D0
The door leads back into the hallway.
~
door~
1 -1 QQ29
S
#QQ33
Attic~
   This attic is carefully hidden away from sight as it is used as a secret
storeroom.  The only exit is down.    
~
QQ 302 13 0 0 0 0
D2
You see nothing special.
~
grate~
1 -1 QQ34
D5
You see the office below.
~
trapdoor~
1 -1 QQ28
E
grate~
   Beyond the grate you can see another small storage room.  
~
S
#QQ34
Small Storage Room~
   This is the really secret storage room attached to the attic.  There are two
exits from it.  The main exit is through the grate to the north but there is a
chute down to the first floor located in the floor.    
~
QQ 302 8 0 0 0 0
D0
The attic is just north of here.
~
grate~
1 -1 QQ33
D5
A chute leads down from this room.
~
~
0 -1 QQ35
E
grate~
   Beyond the grate you can see the attic.  
~
E
chute~
   The chute is rather smooth and looks to be a fun ride.  
~
S
#QQ35
The Chute~
   WHEEEEEEEEEEEE!  What a fun ride!!!!  Fortunately the only exit is down.  
~
QQ 302 8 0 0 0 0
D5
The chute continues down.
~
~
0 -1 QQ03
E
chute~
   The chute is rather smooth and is quite a fun ride.  
~
S
#QQ36
The Ghetto~
   The road would normally run north-south, but the way south is blocked by a
small obstacle...  An overturned policemobile.  There are houses on either side
of the road.    
~
QQ 302 1 0 0 0 0
D0
To escape the ghetto, you can head this way.
~
~
0 -1 ZZ23
D1
A shack-like ghetto house stands (barely) there.
~
~
0 -1 QQ37
D3
A shack-like ghetto house stands (barely) there.
~
door~
1 -1 QQ38
E
overturned police policemobile mobile~
   It is blocking the road quite nicely.  Maybe it is meant to impede passage.
~
S
#QQ37
Ghetto House~
   It's a mess.    
~
QQ 302 9 0 0 0 0
D3
An exit from this hellhole.
~
~
0 -1 QQ36
E
mess~
   Need you ask?  
~
S
#QQ38
Frec House~
   You feel a little apprehensive as you enter this house...  It's a mess.    
~
QQ 302 9 0 0 0 0
D1
An exit from this hellhole.
~
door~
1 -1 QQ36
D2
An exit from this hellhole.  Looks like another hellhole though.
~
door~
1 -1 QQ39
E
mess~
   Need you ask?  
~
S
#QQ39
Ghetto House~
   It looks like a hellhole...  It's a mess.    
~
QQ 302 9 0 0 0 0
D0
An exit from this hellhole to yet another hellhole.
~
door~
1 -1 QQ38
D1
An exit from this hellhole.
~
~
0 -1 QQ40
E
hell hole hellhole~
   Never seen one before?  
~
E
mess~
   Need you ask?  
~
S
#QQ40
The Ghetto~
   The road would normally run north-south, but the way north is blocked by a
small obstacle...  An overturned policemobile.  There is a house to the west.
  
~
QQ 302 1 0 0 0 0
D2
The ghetto continues south.
~
~
0 -1 QQ41
D3
A run-down house lies to the west.
~
~
0 -1 QQ39
E
overturned police policemobile mobile~
   It is blocking the road quite nicely.  Maybe it is meant to impede passage.
~
E
house run-down~
   It's in bad shape.  
~
S
#QQ41
The Ghetto Intersection~
   This intersection is the joining point of what's left of University Avenue
and Earl Road which heads off to the east.    
~
QQ 302 1 0 0 0 0
D0
The ghetto continues north.
~
~
0 -1 QQ40
D1
It seems to be less run-down in this direction.
~
~
0 -1 QQ42
D2
The ghetto continues south.
~
~
0 -1 QQ47
D3
A fairly well-kept house lies to the west.
~
~
0 -1 QQ55
E
house run-down~
   It's not run-down.  
~
S
#QQ42
The Ghetto~
   This part of the ghetto has survived in a better condition than the rest of
the ghetto.  A house lies to the north.    
~
QQ 302 1 0 0 0 0
D0
A fairly well-kept house is north.
~
~
0 -1 QQ46
D1
The ghetto continues east.
~
~
0 -1 QQ43
D3
The ghetto continues west.
~
~
0 -1 QQ41
E
house run-down~
   It's not run-down.  
~
S
#QQ43
The Ghetto~
   Earl Road ends abruptly as there is a house built immediately to the east.
Another stands to the south.    
~
QQ 302 1 0 0 0 0
D1
A very well-kept house is east.
~
~
0 -1 QQ44
D2
A very well-kept house is south.
~
~
0 -1 QQ45
D3
The ghetto continues west.
~
~
0 -1 QQ42
E
house run-down~
   It's not run-down at all.  
~
S
#QQ44
Gael House~
   This house reminds you of home, your parent's home.  It's mind-boggling.  
~
QQ 302 8 0 0 0 0
D3
You may exit to the west.
~
~
0 -1 QQ43
S
#QQ45
Gael House~
   This house reminds you of home, your aunt's home.  Now, that's absurd.    
~
QQ 302 8 0 0 0 0
D0
You may exit to the north.
~
~
0 -1 QQ43
S
#QQ46
Boss House~
   Papers and calculators litter the room, making an otherwise neat house,
messy.    
~
QQ 302 8 0 0 0 0
D2
You may exit to the south.
~
~
0 -1 QQ42
E
calculators papers~
   Illegible notes are scribbled on the papers.  Large numbers are punched in on
the calculators, making them seem important.  
~
S
#QQ47
The Ghetto~
   This part of the ghetto seems to have survived.  To the west, you can see,
behind the rubble, the vague outlines of a house.    
~
QQ 302 1 0 0 0 0
D0
The ghetto continues north.
~
~
0 -1 QQ41
D2
The ghetto continues south.
~
~
0 -1 QQ48
E
house run-down~
   It's run-down.  
~
S
#QQ48
The Ghetto~
   This part of the ghetto seems to have survived.  To the east, you can see
the A & Z Supermarket.    
~
QQ 302 1 0 0 0 0
D0
The ghetto continues north.
~
~
0 -1 QQ47
D1
The A & Z Supermarket looms to the east.
~
door~
1 -1 QQ51
D2
The ghetto continues south.
~
~
0 -1 QQ49
E
supermarket market~
   Seems to be the only supermarket around.  
~
S
#QQ49
The Ghetto~
   This part of the ghetto seems to have survived.  There are houses on either
side of the road.    
~
QQ 302 1 0 0 0 0
D0
The ghetto continues north.
~
~
0 -1 QQ48
D1
There is a run-down house to the east.
~
~
0 -1 QQ52
D2
The ghetto continues south.
~
~
0 -1 QQ50
D3
There is a fairly well-kept house to the west.
~
~
0 -1 QQ53
E
houses house~
   The houses are in relatively ok condition.  
~
S
#QQ50
The Ghetto~
   This part of the ghetto seems to have survived.  There is a house to the
east.  South of you, you can see the end of the ghetto.    
~
QQ 302 1 0 0 0 0
D0
The ghetto continues north.
~
~
0 -1 QQ49
D1
There is a very well-kept house to the east.
~
~
0 -1 QQ54
D2
The ghetto continues south.
~
~
0 -1 ZZ24
E
houses house~
   The houses are in relatively ok condition.  
~
S
#QQ51
The A & Z Supermarket~
   Aisles and aisles of foodstuffs are waiting to be bought by unknowing
customers.    
~
QQ 302 140 0 0 0 0
D3
The automatic doors hide the ghetto.
~
door doors~
1 -1 QQ48
E
aisle aisles food foodstuffs~
   It's a supermarket, what did you expect?  
~
S
#QQ52
Frec House~
   This house reminds you of your room, only worse.  It seems to be a
post-holocaust version of it.    
~
QQ 302 9 0 0 0 0
D3
You will exit to the west.
~
~
0 -1 QQ49
S
#QQ53
Boss House~
   Papers and calculators litter the room, making an otherwise neat house,
messy.    
~
QQ 302 8 0 0 0 0
D1
You may exit to the east.
~
~
0 -1 QQ49
E
calculators papers~
   Illegible notes are scribbled on the papers.  Large numbers are punched in on
the calculators, making them seem important.  
~
S
#QQ54
Gael House~
   This house reminds you of home, your grandma's home.  It's insane.    
~
QQ 302 8 0 0 0 0
D3
You may exit to the west.
~
~
0 -1 QQ50
S
#QQ55
Boss House~
   Papers and calculators litter the room, making an otherwise neat house,
messy.    
~
QQ 302 8 0 0 0 0
D1
You may exit to the east.
~
~
0 -1 QQ41
D2
You may exit to the south, but it would probably not be a wise idea.
~
~
0 -1 QQ56
E
calculators papers~
   Illegible notes are scribbled on the papers.  Large numbers are punched in on
the calculators, making them seem important.  
~
S
#QQ56
Frec House~
   This house reminds you of your room, only worse.  It seems to be a
post-holocaust version of it.    
~
QQ 302 9 0 0 0 0
D0
You will exit to the north.  Even if it is to another ghetto house.
~
~
0 -1 QQ55
S
#QQ57
Stairwell~
   A spiralling stairwell leads both up and down.  To the east, there is an
exit to the auditorium.    
~
QQ 302 8 0 0 0 0
D1
As I said, there is an exit to the auditorium.
~
~
0 -1 QQ58
D4
Upstairs is the balcony, you believe.
~
~
0 -1 QQ62
D5
It is too dark to tell.
~
~
0 -1 QQ64
S
#QQ58
The West Aisle Of The Auditorium~
   Many rows of seats line the floor of the auditorium.  This is where are the
important get-togethers are held.  It is quite impressive.  But there seems to
be some splotches on the seats.  To the west is a stairwell, and the auditorium
continues east.  A balcony looms overhead.    
~
QQ 302 8 0 0 0 0
D1
The auditorium continues.
~
~
0 -1 QQ59
D3
To the west, is a stairwell.
~
~
0 -1 QQ57
E
seats splotches seat splotch~
   The splotches on the seats seem to be some sort of purple dye which rained
down upon them.  (Strange!  )
~
S
#QQ59
The Centre Aisle Of The Auditorium~
   Many rows of seats line the floor of the auditorium.  This is where are the
important get-togethers are held.  It is quite impressive.  But there seems to
be some splotches on the seats.  The auditorium continues east and west.  A
balcony looms overhead.  To the south is the stage.    
~
QQ 302 8 0 0 0 0
D1
The auditorium continues.
~
~
0 -1 QQ60
D2
The stage is to the south.
~
~
0 -1 QQ61
D3
The auditorium continues.
~
~
0 -1 QQ58
E
seats splotches seat splotch~
   The splotches on the seats seem to be some sort of purple dye which rained
down upon them.  (Strange!  )
~
S
#QQ60
The East Aisle Of The Auditorium~
   Many rows of seats line the floor of the auditorium.  This is where are the
important get-togethers are held.  It is quite impressive.  But there seems to
be some splotches on the seats.  To the north is the entry hall, and the
auditorium continues west.  A balcony looms overhead.    
~
QQ 302 8 0 0 0 0
D0
The entry hall lies to the north.
~
~
0 -1 ZZ40
D3
The auditorium continues.
~
~
0 -1 QQ59
E
seats splotches seat splotch~
   The splotches on the seats seem to be some sort of purple dye which rained
down upon them.  (Strange!  )
~
S
#QQ61
The Stage~
   This is the stage which overlooks the entire auditorium.  The stage is about
three to four feet off the main floor.  Drab brown curtains frame the outside
of the stage, giving it a stage-like appearance.  Huge cords and pulleys swing
overhead, obviously used for special effects for the non magically active.  
The floor is made of sturdy wooden planks.  Backstage, you can see several
props and huge objects to fill in the background of the stage.  Looking out
into the auditorium, you can see rows and rows of seats and a milk dispenser in
the back.  The walls are...  Why am I doing this?  Most people don't even read
the descriptions of the rooms unless looking for a door of some sort!  Well
there is no door here.  I bet you have brief mode on, don't you?  So you are
probably missing several of our witty jokes!  Why must we go through all this
painstaking writing of descriptions, if they aren't going to be read?  You
probably aren't even reading this!  [Editorial :)] Well, anyways, the only exit
is to the north.    
~
QQ 302 8 0 0 0 0
D0
The auditorium is to the north.
~
~
0 -1 QQ59
E
sturdy wooden plank planks~
   They are sturdy.  They are wooden.  They are planks.  
~
E
cords cord pulley pulleys~
   Hey!  It can make you look like you are flying!  
~
E
drab brown curtains curtain~
   They are just your average, everyday, drab brown curtains.  
~
S
#QQ62
Upper Stairwell~
   The stairwell spirals upwards and downwards.  The balcony lies to the east.
  
~
QQ 302 8 0 0 0 0
D1
As I said, the balcony lies to the east.
~
~
0 -1 QQ63
D4
This leads to the clock tower.
~
~
0 -1 QQ65
D5
You came from downstairs, don't you remember?
~
~
0 -1 QQ57
S
#QQ63
The Balcony~
   Wow!  Finally in the balcony!  Now what?    
~
QQ 302 8 0 0 0 0
D3
It's the stairwell again!  Imagine that!
~
~
0 -1 QQ62
S
#QQ64
Entrance To The Catacombs~
   The spiralling stairs lead down into a cold, dark, damp room.  The walls are
stone, with a few unsightly cracks caused by the sands of time.  Cobwebs cling
to the walls, undisturbed for a long time.  Dust lines the floor.  A huge stone
door lies to the east.  A stairwell sits quietly in the corner.    
~
QQ 302 13 0 0 0 0
D4
It's the same stairwell.
~
~
0 -1 QQ57
E
huge stone door~
   The huge stone door looks very inviting.  
~
E
cobweb cobwebs web webs~
   Don't disturb them now!  
~
S
#QQ65
The Grant Hall Clock~
   This room seems to be the inside of the large clock which covers all sides
of the Grant Hall clock tower.  You can see lots of little gears connected to
lots of big gears.  There is absolutely no view seeing that the clock faces are
opaque.  But, there is an exit that you can use by going down.    
~
QQ 302 8 0 0 0 0
D5
This leads back into the stairwell.
~
~
0 -1 QQ62
S
#QQ66
Hallway~
   This hallway leads through the older building called Frosty Annex.  
Unfortunately, the building seems to be living up to its name.  The hallway
leads east-west with a room to the north and a door to the south.    
~
QQ 302 8 0 0 0 0
D0
There is a fairly large room to the north.
~
~
0 -1 QQ73
D1
The hall continues to the east.
~
~
0 -1 QQ67
D2
There is a door blocking the way to the south.
~
door~
1 -1 QQ69
D3
The hall continues towards the entrance.
~
~
0 -1 ZZ36
E
door~
   This is a standard solid metal door with no window in it whatsoever.  
~
S
#QQ67
Hallway~
   The hallway continues along here.  In fact it continues both east and west.
There is however a door to the south.    
~
QQ 302 8 0 0 0 0
D1
The hallway continues.
~
~
0 -1 QQ68
D2
There is another of those large metal doors to the south without a
window.
~
door~
1 -1 QQ70
D3
The hallway continues in this direction as well.
~
~
0 -1 QQ66
E
door~
   This door is the main reason for having this room where it is...  Anyways,
the is a large metal affair with no window.  
~
S
#QQ68
Hallway~
   The hallway continues here, but only in one direction.  West.  There is a
door to the north and stairs leading down, but otherwise this section of the
hall is no different than the rest.    
~
QQ 302 8 0 0 0 0
D0
A door with the word "OFFICE" emblazoned on it stands to your north.
~
door~
1 -1 QQ71
D1
The hallway does not continue in this direction.
~
~
0 -1 -1
D3
The hallway continues in this direction.
~
~
0 -1 QQ67
D5
A stairwell leads down into the darkness.
~
~
0 -1 QQ72
S
#QQ69
Mike-Lab~
   This room is actually quite a large laboratory.  It contains all of those
neat things that you would expect to find in a laboratory, like, well, lab
equipment.  You can see all of the equipment that you see in your 8:30 am
Monday Chemistry Lab.  But hey, don't think I'm bitter about this, no, it's not
that I have to actually get up early after a nice relaxing weekend, but you are
probably in situation like this, and if you aren't, boy do I ever envy you.  
Anyways, there is a door to the north.    
~
QQ 302 8 0 0 0 0
D0
A large, steel door stands to the north.
~
door~
1 -1 QQ66
E
equipment~
   This is just ordinary lab equipment that you would find in any normal
laboratory.  
~
S
#QQ70
John-Lab~
   This lab is well decked out with all sorts of modern devices, of course,
your definition of modern is probably extremely different from the scientists'
definition as all of the devices would make Stone-Age devices look like
technological marvels.  This lab is devoid of personnel but all of the machines
are making scary humming noises.  You should probably make a beeline out the
door to the north.    
~
QQ 302 8 0 0 0 0
D0
A door stands to the north.  This door is made of steel and is fairly
large.
~
door~
1 -1 QQ67
E
machines devices machine device~
   These Stone-Age marvels sound like they are going to explode any minute,
better take cover soon!  
~
S
#QQ71
Office~
   This office looks extremely comfortable, that is if you don't mind an awful
row coming from below and if you don't mind breezes coming through the large
gaps in the wall.  Other than that, it does look alright.  There is one exit,
the one to the south, which just happens to be blocked by a door.    
~
QQ 302 8 0 0 0 0
D2
The door blocking your way is well made.  It seems to be made of Oak with a
well designed brass doorknob.
~
door~
1 -1 QQ68
E
wall gaps~
   There are some horrendously large holes in the wall which are letting all the
warm air out, and all the colder outside air in.  
~
S
#QQ72
Jeff-Lab~
   This lab is unlike any of the other labs you have seen in this building.  
If perchance you haven't seen any, then the reason is quite obvious.  If,
however, you have passed through one or two labs on the way, the reason is even
more obvious, as this room contains all sorts of nice computer equipment.  
There is a staircase leading up is one corner of the room.    
~
QQ 302 8 0 0 0 0
D4
The staircase in the north-east corner leads up towards the main floor
of the building.
~
~
0 -1 QQ68
S
#QQ73
A Classroom~
   This is another of the seemingly neverending series of classrooms on Campus.
Of course, you don't expect anything less, this being a university, but I
presume that you agree with me that enough is enough.  There is a hallway to
the south.    
~
QQ 302 8 0 0 0 0
D2
The hallway lies to the south.
~
~
0 -1 QQ66
S
#QQ74
A Hallway~
   This hallway leads through the building in all cardinal directions.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ75
D1
It is too dark to tell.
~
~
0 -1 QQ79
D2
It is too dark to tell.
~
~
0 -1 QQ78
D3
It is too dark to tell.
~
~
0 -1 QQ75
D4
It is too dark to tell.
~
~
0 -1 QQ81
S
#QQ75
A Hallway~
   This hallway leads through the building in most directions.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ80
D2
It is too dark to tell.
~
~
0 -1 QQ76
D3
It is too dark to tell.
~
~
0 -1 QQ77
S
#QQ76
A Hallway~
   This hallway leads through the building in most directions.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ74
D1
It is too dark to tell.
~
~
0 -1 QQ79
D2
It is too dark to tell.
~
~
0 -1 QQ75
D3
It is too dark to tell.
~
~
0 -1 QQ81
S
#QQ77
A Hallway~
   This hallway leads through the building in most directions.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ80
D1
It is too dark to tell.
~
~
0 -1 QQ76
D2
It is too dark to tell.
~
~
0 -1 QQ82
D3
It is far too dark to tell.
~
~
0 -1 QQ75
S
#QQ78
A Hallway~
   This hallway leads through the building in most directions.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ80
D1
It is too dark to tell.
~
~
0 -1 QQ81
D2
It is too dark to tell.
~
~
0 -1 QQ75
D3
It is too dark to tell.
~
~
0 -1 QQ76
S
#QQ79
A Hallway~
   This hallway leads through the building in most directions.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ74
D1
It is really to the east, too dark to tell.
~
~
0 -1 QQ81
D2
It is too dark to tell.
~
~
0 -1 QQ80
D3
It is too dark to tell.
~
~
0 -1 QQ75
S
#QQ80
A Classroom~
   This room suddenly dispels the monotony of the halls you were just passing
through.  A small door sits quietly in the corner.    
~
QQ 302 9 0 0 0 0
D0
It is too dark to tell.
~
~
0 -1 QQ78
D1
It is too difficult to see through a solid door.
~
door~
1 -1 QQ84
D2
It is too dark to tell.
~
~
0 -1 QQ74
D5
It is too dark to tell.
~
~
0 -1 QQ76
E
sigils~
   The sigils seem to form some strange shapes:
                       SSSSS
                      SSS  SS
                      SSS
                      SSS
                      SSS
                      SSS
                      SSS
                      SSS
                      SSS
                      SSS
                  SS  SSS
                   SSSSS
I wonder what it could be?
~
E
door~
   This door is covered with all types of non-magical sigils.  
~
S
#QQ81
A Classroom~
   This room suddenly dispels the monotony of the halls you were just passing
through.    
~
QQ 302 9 0 0 0 0
D1
It is too dark to tell.
~
~
0 -1 QQ75
D2
~
~
0 -1 QQ78
D3
It is too dark to tell.
~
~
0 -1 QQ80
D4
It is too dark to tell.
~
~
0 -1 QQ82
S
#QQ82
A Hallway~
   This hallway is radically different from all the others in that it only has
two exits.  One exits to the east towards light, while the other heads west
back into the darkness.    
~
QQ 302 9 0 0 0 0
D1
This way draws you towards it...probably because you are suffering from
light withdrawl.
~
~
0 -1 QQ83
D3
You are repulsed by this exit since the exit to the east is well lit.
~
~
0 -1 QQ74
E
dark~
   Are you mad?  
~
E
light~
   It's nice, warm, and inviting.  
~
S
#QQ83
The Exit~
   This long corridor leads out onto the street.    
~
QQ 302 8 0 0 0 0
D1
The light beckons you.
~
~
0 -1 ZZ34
D3
Back into darkness, I don't think so!
~
~
0 -1 QQ82
E
dark~
   Are you mad?  
~
E
light~
   It's nice, warm, and inviting.  
~
S
#QQ84
Mob Chute A~
   Oops, you are not supposed to be here.  This is a programmer's tool to
disperse mobs all over campus.  Exits go in all directions.  There is a small
door to the west.  This goes all over Campus.    
~
QQ 302 136 0 0 0 0
D0
This is just an exit.
~
~
0 -1 ZZ09
D1
This is just an exit.
~
~
0 -1 ZZ15
D2
This is just an exit.
~
~
0 -1 ZZ04
D3
This is just a door.
~
door~
1 -1 QQ80
D4
This is just an exit.
~
~
0 -1 ZZ20
D5
This is just an exit.
~
~
0 -1 ZZ06
E
sigils~
   The sigils seem to form some strange shapes:
        MMM     MMM    OOO      OOO    !!
        MMMM   MMMM   OO OO    OO OO   !!
        MM MM MM MM  OO   OO  OO   OO  !!
        MM  MMM  MM  OO   OO  OO   OO  !!
        MM   M   MM   OO OO    OO OO
        MM       MM    OOO      OOO    !!
~
E
door~
   This door is covered with all types of non-magical sigils.  
~
S
#QQ85
Mob Chute B~
   Oops, you are not supposed to be here.  This is a programmer's tool to
disperse mobs all over campus.  Exits go in all directions.  This is for It
Mobs.    
~
QQ 302 136 0 0 0 0
D0
This is just an exit.
~
~
0 -1 ZZ38
D1
This is just an exit.
~
~
0 -1 QQ06
D2
This is just an exit.
~
~
0 -1 QQ29
D3
This is just an exit.
~
~
0 -1 ZZ32
D4
This is just an exit.
~
~
0 -1 ZZ39
D5
This is just an exit.
~
~
0 -1 ZZ69
S
#QQ86
Mob Chute C~
   Oops, you are not supposed to be here.  This is a programmer's tool to
disperse mobs all over campus.  Exits go in all directions.  This is for Male
Mobs.    
~
QQ 302 136 0 0 0 0
D0
This is just an exit.
~
~
0 -1 ZZ68
D1
This is just an exit.
~
~
0 -1 QQ97
D2
This is just an exit.
~
~
0 -1 ZZ02
D3
This is just an exit.
~
~
0 -1 ZZ12
D4
This is just an exit.
~
~
0 -1 ZZ15
D5
This is just an exit.
~
~
0 -1 ZZ75
S
#QQ87
Mob Chute D~
   Oops, you are not supposed to be here.  This is a programmer's tool to
disperse mobs all over campus.  Exits go in all directions.  This is for Female
Mobs.    
~
QQ 302 136 0 0 0 0
D0
This is just an exit.
~
~
0 -1 ZZ70
D1
This is just an exit.
~
~
0 -1 QQ03
D2
This is just an exit.
~
~
0 -1 QQ18
D3
This is just an exit.
~
~
0 -1 QQ58
D4
This is just an exit.
~
~
0 -1 QQ67
D5
This is just an exit.
~
~
0 -1 QQ79
S
#QQ88
Mob Chute E~
   Oops, you are not supposed to be here.  This is a programmer's tool to
disperse mobs all over campus.  Exits go in all directions.  This leads to the
Ghetto.    
~
QQ 302 136 0 0 0 0
D0
This is just an exit.
~
~
0 -1 QQ37
D1
This is just an exit.
~
~
0 -1 QQ47
D2
This is just an exit.
~
~
0 -1 QQ43
D3
This is just an exit.
~
~
0 -1 QQ48
D4
This is just an exit.
~
~
0 -1 QQ41
D5
This is just an exit.
~
~
0 -1 QQ50
S
#QQ89
Mob Chute F~
   Oops, you are not supposed to be here.  This is a programmer's tool to
disperse mobs all over campus.  Exits go in all directions.  This is for Profs
but leads to various classrooms around Campus.    
~
QQ 302 136 0 0 0 0
D0
This is just an exit.
~
~
0 -1 QQ80
D1
This is just an exit.
~
~
0 -1 QQ76
D2
This is just an exit.
~
~
0 -1 QQ73
D3
This is just an exit.
~
~
0 -1 QQ73
D4
This is just an exit.
~
~
0 -1 QQ59
D5
This is just an exit.
~
~
0 -1 QQ91
S
#QQ90
Central Mob Chute~
   This is the central chute for mob dispersal.  The exits lead to the other
mob chutes.  You are not supposed to be here.  This is essentially for every
other Mob so that they can be spread out at complete random.    
~
QQ 302 136 0 0 0 0
D0
This is leads to Mob Chute A.
~
~
0 -1 QQ84
D1
This is leads to Mob Chute B.
~
~
0 -1 QQ85
D2
This is leads to Mob Chute C.
~
~
0 -1 QQ86
D3
This is leads to Mob Chute D.
~
~
0 -1 QQ87
D4
This is leads to Mob Chute E.
~
~
0 -1 QQ88
D5
This is leads to Mob Chute F.
~
~
0 -1 QQ89
S
#QQ91
Dunning Auditorium~
   This large spacious lecture theatre would probably seat close to 300 and
reminds you of movie theatres of old (like when they sat more than 10).  Its
main purpose seems to exist and collect dust.  Maybe someone is doing some kind
of study here.  There is a sign on the east wall near the front of the room.  
~
QQ 302 9 0 0 0 0
D1
This leads towards the street.
~
~
0 -1 ZZ35
E
sign~
   The sign on the wall seems to have something to do with fire regulations, but
it is so old and faded, you cannot read it.  
~
S
#QQ92
A Completely Empty Hallway~
   This hallway is not completely empty but looks like it is.  Must be
something related to the Infinite Improbability Principle.    
~
QQ 302 9 0 0 0 0
D0
There is a classroom to the north.
~
~
0 -1 QQ93
D1
The lobby is back towards the east through some strange freak of nature.
~
~
0 -1 ZZ35
E
infinite improbability principle~
   See the Douglas Adams Hitchhiker's Guide to the Galaxy series.  
~
S
#QQ93
Classroom~
   This seems to be the only classroom in Dunning Hall.  Strange, the building
looked larger on the outside.  Obviously some sort of principle related to the
TARDIS principle on Doctor Who....    
~
QQ 302 9 0 0 0 0
D2
A hallway leads off to the south.
~
~
0 -1 QQ92
E
tardis doctor who~
   The TARDIS is the ship that Doctor Who travelled the universe and the
timestreams with.  
~
S
#QQ94
East Stairwell~
   This stairwell leads up into the heights of Leonard Hall.    
~
QQ 302 9 0 0 0 0
D3
This leads back to the lobby.
~
door~
1 QQ06 ZZ26
D4
This leads up.  Nuff said.
~
~
0 -1 QQ96
S
#QQ95
West Stairwell~
   This leads up into the heights of Leonard Hall.    
~
QQ 302 9 0 0 0 0
D1
This leads back to the lobby.
~
door~
1 QQ05 ZZ26
D4
This stairwell goes up into the darkness.
~
~
0 -1 ZZ12
S
#QQ96
Junction~
   This hallway leads north and south and there is a stairwell leading down in
the place where the western wall should be found.    
~
QQ 302 9 0 0 0 0
D0
The hallway continues north.
~
~
0 -1 QQ97
D2
The hallway also continues south.
~
~
0 -1 ZZ02
D5
The stairwell leads down towards the lobby.
~
~
0 -1 QQ94
S
#QQ97
Hallway~
   The hallway turns east-south here and there is an opening to the north.    
~
QQ 302 9 0 0 0 0
D0
There is a room of sorts to the north.
~
~
0 -1 QQ98
D1
The hallway continues east.
~
~
0 -1 QQ99
D2
The hallway continues south.
~
~
0 -1 QQ96
S
#QQ98
Dorm Room~
   This an ordinary dorm room that is unoccupied at the moment.  The furniture
consists of a bed, and a desk.  Nothing else.  Just a bed and a desk.  But
there is an exit to the south.    
~
QQ 302 9 0 0 0 0
D2
The hallway is south of here.
~
~
0 -1 QQ97
E
bed desk~
   The bed and the desk seem to be the only furnishings of this room.  
~
S
#QQ99
Hallway~
   This hallway comes to an abrupt end here.  However, there are exits in all
cardinal directions except up and down.    
~
QQ 302 9 0 0 0 0
D0
There seems to be a room to the north.
~
~
0 -1 ZZ00
D1
There seems to be a room to the east.
~
~
0 -1 ZZ01
D2
Regardless of what the description says, there is no
exit in this direction.  Please try again.
~
~
0 -1 -1
D3
The hallway continues west.
~
~
0 -1 QQ97
D4
This is not an exit.  Read the description again.
~
~
0 -1 -1
D5
This is not an exit.  Read the description again.
~
~
0 -1 -1
S
$~
